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[1.21.1-4.0.28.1] - 2025-08-30
Added
Check for null elements in PartList
in order to create a more useful error message for [#834]
[1.21.1-4.0.28] - 2025-08-21
Added
Breeze Rod material
Wind Blast trait (found on breeze rod)
Fixed
Gear mod kit missing the "Tip Upgrade" option [#831]
Crafted gear items showing as "example items" in the tooltip
If existing items have this bug, simply modify them in some way (add a grip or change the head, etc.) to clear the example flag
[1.20.1-3.6.7] - 2025-08-28
Fixed
Items loses Apotheosis affixes when crafted into gear items (RogeVenham) [#825]
CME in StatGearKey (Kevok93) [#833]
[1.21.1-4.0.28] - 2025-08-21
Added
Breeze Rod material
Wind Blast trait (found on breeze rod)
Fixed
Gear mod kit missing the "Tip Upgrade" option [#831]
Crafted gear items showing as "example items" in the tooltip
If existing items have this bug, simply modify them in some way (add a grip or change the head, etc.) to clear the example flag
[1.21.1-4.0.27.1] - 2025-08-17
Fixed
Crash when accessing the list of materials in some cases (caused by cached lists added in version 4.0.27) [#828, #827, #826]
[1.21.1-4.0.27] - 2025-08-16
Added
JEI search aliases for materials. You can now search for "materials" or the category (such as "metal" or "advanced").
Changed
Cache lists of all materials to possibly fix [#826] and improve performance slightly
Fixed
Tridents not working with channeling [#816]
To fix this, I had to override the channeling.json file and added an entity type tag, c:tridents
, to match compatible trident entities.
Maces not working correctly (no smash attack or wind burst) [#805]
Data-less items (in JEI, etc.) having an unintended gold coating (literally) and appearing yellow
[1.21.1-4.0.27] - 2025-08-16
Added
JEI search aliases for materials. You can now search for "materials" or the category (such as "metal" or "advanced").
Changed
Cache lists of all materials to possibly fix [#826] and improve performance slightly
Fixed
Tridents not working with channeling [#816]
To fix this, I had to override the channeling.json file and added an entity type tag, c:tridents
, to match compatible trident entities.
Maces not working correctly (no smash attack or wind burst) [#805]
Data-less items (in JEI, etc.) having an unintended gold coating (literally) and appearing yellow
[1.21.1-4.0.26] - 2025-08-10
Fixed
Some parts and materials not displaying all properties [#822, #806]
Block destroy speed on hammers and excavators now depends on all blocks being broken, not just the target [#820]
Gear recipes not accepting materials with more specific gear type restrictions
Add missing "shine" layer to tip upgrade model
[1.21.1-4.0.25] - 2025-07-12
Added
A new trait effect, "silentgear:negates_damage". On armor, it reduces damage taken from specific damage types determined by a tag. [#821]
Heat-Resistant trait, which reduces fire damage (fire, lava, magma, etc.) and prevents the item from being destroyed by fire when dropped. Added to crimson iron.
Fixed
Crash when logging in with items that have traits that no longer exist
Bounce trait now actually bounces the player when they land after falling more than 3 blocks, as originally intended
[1.21.1-4.0.24] - 2025-06-26
Fixed
Possible crash when mining a block with a missing loot table (seelderr) [#818]
[1.21.1-4.0.23] - 2025-06-08
Added
New config options for the starlight charger
work_time
- Sets the time of day energy can be gathered (daytime, nighttime, or anytime)
requires_view_of_sky
- If disabled, energy can be gathered even with solid blocks above the starlight charger
Starlight charger now displays the structure level in the menu screen
Changed
Cache gear item names in a data component
Material dump command now displays the parent as a name instead of ID, pack name is now shown correctly
Fixed
Elytra not working in the curio back slot [#814, #804, #720]
Crash when computing gear item names
Attribute modifiers not updating in some cases [#813]
[1.21.1-4.0.22] - 2025-05-25
Changed
Shield plates can now be crafted and used to craft shields. The old "quick" recipe still exists. [#810]
Shield plate textures
Fixed
Void Ward not respecting the true lower world limit if mods change it [#787, #803]
[1.21.1-4.0.21] - 2025-05-18
Added
Many materials now support rod substitutes using common rods (c:rods/...
)
Some missing tags including c:tools/melee_weapon
Changed
Vanilla items now retain all data components when converted to Silent Gear items. Theoretically, this should include Apotheosis modifiers.
[1.21.1-4.0.20] - 2025-04-21
Fixed
Revert materials with empty tags not being loaded. In many cases this would cause most materials to erroneously fail to load on the first time loading a world.
Instead, materials now have an isValid
method which checks the tags. If the material is determined to be invalid, it will stay loaded but will not be displayed in most contexts.
[1.21.1-4.0.19] - 2025-04-20
Added
Additive property for materials. Additive materials can be used to make compound materials, but cannot be used to craft gear directly.
Boolean property type (used for additive property)
Crushed shulker shell material (additive only)
Option to allow starlight charger to charge the materials of a gear part (disabled by default) (JaisDK) [#797]
Changed
Shield blueprint/template now requires an iron ingot to craft
Materials that have an empty tag as their crafting item will no longer be loaded. This can be changed in the config file.
Fixed
Gear using block interaction range for attack range (STS15) [#796]
[1.21.1-4.0.19] - 2025-04-20
Added
Additive property for materials. Additive materials can be used to make compound materials, but cannot be used to craft gear directly.
Boolean property type (used for additive property)
Crushed shulker shell material (additive only)
Option to allow starlight charger to charge the materials of a gear part (disabled by default) (JaisDK) [#797]
Changed
Shield blueprint/template now requires an iron ingot to craft
Materials that have an empty tag as their crafting item will no longer be loaded. This can be changed in the config file.
Fixed
Gear using block interaction range for attack range (STS15) [#796]
[1.21.1-4.0.18] - 2025-04-08
Changed
Traits are now displayed as a bulleted list under gear properties. A key (shift by default) can be held to display descriptions for the traits
Removed all mentions of trait cancelling from the en_us translation file
(API) getTooltipLines
and getTooltipLinesUnchecked
in GearProperty
have been deprecated and are no longer called anywhere. Override buildTooltip
instead.
Fixed
Grader not grading compound materials correctly (BerzinsU) [#799, #798]
[1.21.1-4.0.17] - 2025-03-29
Added
Arrow entities now have custom colored models (Electroely) [#794]
Fortunate trait, which makes the tool behave like it has Fortune (see the notes for Silky under "Fixed" below!)
Only works up to level 3 (might be possible to change with a data pack, but I did not test this)
Uses three loot modifier instances, silentgear:fortune_trait_1
, ...2
and ...3
Changed
Azure silver tip upgrades now have the Fortunate trait (level 3) instead of Soft
Fixed
Silky trait now works, but differently from earlier versions. Functionally, it is almost identical to Silk Touch. [#795, #697]
Enchantment traits still do not exist and are not currently planned
It uses a loot modifier (silentgear:silk_touch_trait
) to completely override the block drops
XP drops are also cancelled during an event
Only applies when breaking blocks, not other contexts (it will not activate if a mod checks for Silk Touch in an entity loot table or whatever)
[1.21.1-4.0.16] - 2025-03-22
Added
Custom models for thrown tridents (Electroely) [#790]
Tridents now use ranged weapon and projectile stats to determine thrown damage, charge time, and speed (Electroely) [#790]
Gear parts can now be placed in the material grader to make grading attempts on their individual materials (JaisDK) [#792]
Added a config option to enable this feature, disabled by default (SilentChaos512)
Changed
Updated Japanese localization (twister716) [#784]
Fixed
Some gear items breaking completely in some cases, especially with the Brittle trait (shields still break...) [#791, #707]
Tridents not being throwable on server (Electroely) [#790, #770]
Materials dump command not including categories [#670]
Materials dump command listing parent ID as the child ID
[1.21.1-4.0.15] - 2025-03-14
Fixed
Gear items not being equal on client and server in some cases, creating issues with Refined Storage 2 and probably others [#753]
This was caused by two separate bugs related to how traits are encoded on the items
[1.21.1-4.0.14] - 2025-03-09
Fixed
Curio slots not appearing
Invalid attributes modifiers on some items (armor, shields, arrows, shears, fishing rods, and curios) [#741]
[1.21.1-4.0.13] - 2025-02-15
Added
PartMaterialIngredient can now exclude specific material categories (JaisDK) [#780]
Config option to make the salvager automatically break down parts into materials
Changed
Updated Japanese translation (twister716) [#750]
Rods can no longer be salvaged into materials, since they can't return an appropriate amount of material
Fixed
Unbound keys causing log spam [#782]
Stackable gear items being salvageable [#779]
Allow salvager to keep running even when output isn't empty (kylev) [#768]
[1.21.1-4.0.12] - 2025-01-25
Fixed
Part names not translating in some cases (kylev) [#767]
Compound materials (alloys) not retaining all properties [#747, #736]