Silicate

Silicate

Mod

A library providing powerful client-server-agnostic predicates with a simple API.

Client or server Game MechanicsLibrary

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v0.9.0 (NeoForge 1.21.8)

Changelog

Breaking Changes

  • silicate:entity_vehicle must now use the silicate:vehicle_entity param type to reference the vehicle entity, with other fields remaining the exact same.
  • silicate:entity_passenger must now use the silicate:passenger_entity param type to reference the passenger entity, with other fields remaining the exact same.
  • silicate:entity_tame_owner must now use the silicate:owner_entity param type to reference the owner entity, with other fields remaining the exact same.
  • silicate:entity_projectile_owner must now use the silicate:owner_entity param type to reference the owner entity, with other fields remaining the exact same.
  • The ContextParamType codec will now return a data error if not present within the registry, or if the class of the registered param type is unable to be casted to the specified class. On a success, this will return the original context param type if it is an exact match in class, otherwise, this will create a new param type if the resulting class can be cast to the specified class.

Added

  • Ported to 1.21.5.

Fixed

  • Fixed entity_vehicle, entity_passenger, entity_tame_owner, entity_projectile_owner conditions overriding the original field with the target entity within their inner conditions' context.
  • Fixed issues with registering custom game conditions on NeoForge.
  • Fixed ContextParamType codec creating entirely new param types without checking if a param type of the sort exists already.
  • Fixed ContextParamType codec's entirely new param types not being equal to any param type in the case of casted classes.

Files

silicate-neoforge-0.9.0+1.21.8.jar(80.49 KiB) Primary Download

Project members

Mod Garden

Mod Garden

Organization

Torty

Contributor

Sylv

Maintainer

Details

Licensed MPL-2.0
Published 9 months ago
Updated 6 days ago