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  • 1.21.6 (rc1 as of testing)
  • Singleplayer Support
  • Correction for Infested Blocks: silverfish spawn when broken with a non-silktouch pickaxe
  • Dirt Paths drop correctly
  • Farmland drops correctly
  • Infested Blocks drop correctly (in vanilla, all silktouch tools make them drop their non-infested variants)
  • Minor refactoring
  • All Infest Blocks (one gamerule)
  • Minor Refactors
  • Updated Icon

Known Bugs:

  • Farmland not dropping
  • Dirt-paths not dropping
  • Configurations have been replaced with GameRules
  • Removed reload command (nolonger needed)
  • Large Refactoring
  • New Icon
  • Data Correction: "custom_data" to "block_entity_data"
  • Vaults !

Features

  • 1.21.5

Known Bugs

  • Vaults are disabled because of a data-save error
  • Suspicious gravel/sand still saves with custom-data, this means placing them back down will not precisely retain their brushability

1.21.1 - 1.21.4

Fully Implemented

  • Budding Amethyst
  • Reinforced Deepslate
  • Monster Spawner (with NBT)
  • Trial Spawner (with NBT)

In Progress Bugs

  • Suspicous Sand/Gravel incorrectly store their LootTables
  • Vault collection has been disabled
    • this is because their Ominous state does not save
  • 1.21 - 1.21.1
  • Trial Spawners can be Silk-Touch-ed!
  • Vaults may also be Silk-Touch-ed
    • An "Ominous" state is not currently preserved
  • Spawner NBT is now saved when the Spawener is broken with SilkTouch
  • All players may placed spawners with NBT included
  • Suspicious Sand/Gravel also saves NBT when broken with SilkTouch
  • Partial implementation of 1.20.5+ changes.
  • There are still bugs
  • Expanded versions to 1.20-1.20.4
  • Spawners nolonger drop experience when silk-touched
  • Monster Spawners can be SilkTouch-ed

Project members

Wheeler-Shigley

Member

Details

Licensed ARR
Published a year ago
Updated 2 months ago