- 1.21.7
- 1.21.6 (rc1 as of testing)
- Singleplayer Support
- Correction for Infested Blocks: silverfish spawn when broken with a non-silktouch pickaxe
- Dirt Paths drop correctly
- Farmland drops correctly
- Infested Blocks drop correctly (in vanilla, all silktouch tools make them drop their non-infested variants)
- Minor refactoring
- All Infest Blocks (one gamerule)
- Minor Refactors
- Updated Icon
Known Bugs:
- Farmland not dropping
- Dirt-paths not dropping
- Configurations have been replaced with GameRules
- Removed reload command (nolonger needed)
- Large Refactoring
- New Icon
- Data Correction: "custom_data" to "block_entity_data"
- Vaults !
Features
- 1.21.5
Known Bugs
- Vaults are disabled because of a data-save error
- Suspicious gravel/sand still saves with custom-data, this means placing them back down will not precisely retain their brushability
1.21.1 - 1.21.4
Fully Implemented
- Budding Amethyst
- Reinforced Deepslate
- Monster Spawner (with NBT)
- Trial Spawner (with NBT)
In Progress Bugs
- Suspicous Sand/Gravel incorrectly store their LootTables
- Vault collection has been disabled
- this is because their Ominous state does not save
- 1.21 - 1.21.1
- Trial Spawners can be Silk-Touch-ed!
- Vaults may also be Silk-Touch-ed
- An "Ominous" state is not currently preserved
- Spawner NBT is now saved when the Spawener is broken with SilkTouch
- All players may placed spawners with NBT included
- Suspicious Sand/Gravel also saves NBT when broken with SilkTouch
- Partial implementation of 1.20.5+ changes.
- There are still bugs
- Expanded versions to 1.20-1.20.4
- Spawners nolonger drop experience when silk-touched
- Monster Spawners can be SilkTouch-ed