Skill Tree (RPG Series)

Skill Tree (RPG Series)

Mod

⭐️ Choose your path - Skills that shape your class

Client and server AdventureGame MechanicsMagic

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1.1.0

  • Vastly increased XP curve, maximal skill points increased to 11
  • Fix skills not working after death
  • Rework some of the existing skills
    • Rogue: Rupture renamed to Fracture, applies armor reduction instead damage taken increase
    • Warrior: Vitality now provides stacking Evasion Chance
  • Add new passive skills for all classes
    • Arcane Wizard - Arcane Trap - Trap on roll
    • Arcane Wizard - Phase Shift - Brief invulnerability on roll
    • Arcane Wizard - Spell Riposte - Bolt on hit
    • Arcane Wizard - Arcane Ward - Shield on cast
    • Fire Wizard - Flame Trap - Roll leaves a trap that deals damage and applies Fire Vulnerability
    • Fire Wizard - Blazing Speed - Roll 50% chance grants temporary movement speed
    • Fire Wizard - Eruption - Taking damage 50% chance triggers an explosive AoE
    • Fire Wizard - Flame Shield - Fire spell casts may grant Fire Ward that absorbs damage and retaliates - Frost Wizard - Frost Trap - Slow trap on roll
    • Frost Wizard - Frost Trap - Roll leaves a Frost Trap (5s) freezing first enemy (Freeze 6s, up to 4 stacks, 1.5m)
    • Frost Wizard - Arctic Reflex - Roll 25% chance grants 5s window for one instant Frost spell (10s cd)
    • Frost Wizard - Cold Snap - Taking damage 10% chance resets Frost spell cooldowns (30s cd)
    • Frost Wizard - Frost Shield - Frost spells 25% chance grant Frost Ward (absorbs damage, slows attackers, 8s ward, 16s cd)
    • Warrior - Intercept - Chance reset Charge on roll
    • Warrior - Trample - AoE damage while rolling
    • Warrior - Enrage - Buff on taking damage
    • Warrior - Shockwave - Stun near low HP hit
    • Archer - Momentum - Extra Rhythm on roll
    • Archer - Tactical Maneuver - Faster roll recharge chance
    • Archer - Supercharge - Empower next shot
    • Archer - Deflection - Parry buff on low HP hit
    • Priest - Fade - Roll makes nearby mobs drop aggro
    • Priest - Divine Favor - Big heal grants a brief damage absorb shield
    • Priest - Pain Suppression - Damage taken reduction for low HP targets
    • Priest - Celestial Orbs - Spell crits grant damaging orbs
    • Paladin - Crusader Strike - Roll empowers next melee to apply damage taken debuff
    • Paladin - Conviction - Consecutive hits build stacking damage buff
    • Paladin - Divine Hammer - Melee attacks launch a ricocheting hammer dealing spell damage (5s cooldown)
    • Paladin - Ardent Defender - Dropping below 30% HP (or fatal hit) grants temporary max health boost and heal (60s cooldown)
    • Rogue - Leeching Strike - Roll chance grants next melee life steal
    • Rogue - Sidestep - Roll grants stacking evasion; stacks removed on taking damage
    • Rogue - Cheat Death - Fatal blow prevented; brief invulnerability (cooldown)
    • Rogue - Preparation - Evade chance to reset all cooldowns
  • New skill tree background :)
  • Project now also has a fancy logo :)

1.0.2

  • Fix xp curve

1.0.1

  • Reduce trigger chance of Fissile Magic to 20%
  • Reduce damage of Seal of Righteousness
  • Update visuals of Seal of Righteousness

1.0.0

Initial release


Project members

ZsoltMolnarrr

Member

Details

Licensed ARR
Published a month ago
Updated 8 days ago