1.1.0
- Vastly increased XP curve, maximal skill points increased to 11
- Fix skills not working after death
- Rework some of the existing skills
- Rogue: Rupture renamed to Fracture, applies armor reduction instead damage taken increase
- Warrior: Vitality now provides stacking Evasion Chance
- Add new passive skills for all classes
- Arcane Wizard - Arcane Trap - Trap on roll
- Arcane Wizard - Phase Shift - Brief invulnerability on roll
- Arcane Wizard - Spell Riposte - Bolt on hit
- Arcane Wizard - Arcane Ward - Shield on cast
- Fire Wizard - Flame Trap - Roll leaves a trap that deals damage and applies Fire Vulnerability
- Fire Wizard - Blazing Speed - Roll 50% chance grants temporary movement speed
- Fire Wizard - Eruption - Taking damage 50% chance triggers an explosive AoE
- Fire Wizard - Flame Shield - Fire spell casts may grant Fire Ward that absorbs damage and retaliates - Frost Wizard - Frost Trap - Slow trap on roll
- Frost Wizard - Frost Trap - Roll leaves a Frost Trap (5s) freezing first enemy (Freeze 6s, up to 4 stacks, 1.5m)
- Frost Wizard - Arctic Reflex - Roll 25% chance grants 5s window for one instant Frost spell (10s cd)
- Frost Wizard - Cold Snap - Taking damage 10% chance resets Frost spell cooldowns (30s cd)
- Frost Wizard - Frost Shield - Frost spells 25% chance grant Frost Ward (absorbs damage, slows attackers, 8s ward, 16s cd)
- Warrior - Intercept - Chance reset Charge on roll
- Warrior - Trample - AoE damage while rolling
- Warrior - Enrage - Buff on taking damage
- Warrior - Shockwave - Stun near low HP hit
- Archer - Momentum - Extra Rhythm on roll
- Archer - Tactical Maneuver - Faster roll recharge chance
- Archer - Supercharge - Empower next shot
- Archer - Deflection - Parry buff on low HP hit
- Priest - Fade - Roll makes nearby mobs drop aggro
- Priest - Divine Favor - Big heal grants a brief damage absorb shield
- Priest - Pain Suppression - Damage taken reduction for low HP targets
- Priest - Celestial Orbs - Spell crits grant damaging orbs
- Paladin - Crusader Strike - Roll empowers next melee to apply damage taken debuff
- Paladin - Conviction - Consecutive hits build stacking damage buff
- Paladin - Divine Hammer - Melee attacks launch a ricocheting hammer dealing spell damage (5s cooldown)
- Paladin - Ardent Defender - Dropping below 30% HP (or fatal hit) grants temporary max health boost and heal (60s cooldown)
- Rogue - Leeching Strike - Roll chance grants next melee life steal
- Rogue - Sidestep - Roll grants stacking evasion; stacks removed on taking damage
- Rogue - Cheat Death - Fatal blow prevented; brief invulnerability (cooldown)
- Rogue - Preparation - Evade chance to reset all cooldowns
- New skill tree background :)
- Project now also has a fancy logo :)
1.0.2
- Fix xp curve
1.0.1
- Reduce trigger chance of Fissile Magic to 20%
- Reduce damage of Seal of Righteousness
- Update visuals of Seal of Righteousness
1.0.0
Initial release