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  • Only allow Light Gain from one held item at a time
  • Downgraded Winged Light's Light Value to 3

We're so back

  • Completely rewrote all of the backend code to be much more optimized.
  • Rewrote light management system and calculations
  • Rewrote health system
  • Rewrote light armor systems and calculations
  • Added lava and lava bucket as a light source (still deadly though) because it makes sense.
  • Increased block check radius from 2 to 3.
  • Blocks are now checked in a circle instead of a cube.
  • Added "kinetic_immunity" for later implementation as an "ascended" Sky Kid power.
  • Moved fire(except lava) immunity to it's own power, "fire_immunity".

Added winged light health system

Fully implemented new cosmetic cape system

Added Phantom drops for only Sky Kid: Random cape(2% chance) and winged light(16% chance)

Sky Kid now takes knockback

Darkness effect from Warden drains light

Shout now triggers sculk sensors when not crouching

Make player have stacking weakness in the dark

Increased duration of glowing effect from shout

Added randomized height on respawn

Added "Night Light" power, making it so players with the Sky Kid origin can't sleep in the dark

Ported to 1.20.1

Fixed various bugs(still some unresolved, working on it)

Laid groundwork for cape system (crossing my fingers and hoping)

Port to 1.19

Added flight trail

Changed cape texture

Raised light cap

Light now depletes when wet in swamp biomes


Project members

Arvem

Owner

Details

Licensed ARR
Published 3 years ago
Updated 2 months ago