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Fixed Server Crash on Server Start.

The First Public Neoforge release.

This comes with alot of changes, too many to list them all here. But here's some highlights:

  • A total of 25 different Strains to grow.
  • A new progression system to get different strains.
  • Tobacco
  • Stoner (Buys stuff) and Dealer (Sells stuff) Villagers
  • Villagers spawn within a Plain Village structure (Might need to find more then just the first village to find it).
  • Nutrients System on the plants during growing.
  • Grow Pot
  • Reflector + HPS Lamp / LED Grow Light increase Weed Crop Growth when placed above plants.
  • DNA Strand system to discover strains (Use JEI to see recipes easier)
  • Jade compatibility for certain blocks (Crops, Drying Rack, Grow Pot, etc).
  • Fertilizers to increase/decrease nutrient values on plants. (Little Minigame to get optimal and increase THC/CBD values).
  • Higher THC/CBD values give additional effects/duration.
  • Manual Grinder requires you to craft it along with a bud to fill it then hold right click to grind now.
  • Plant Analyzer to view NPK values of planted crops or inside the GrowPot.
  • A guide book (Not everything is added to this book yet, but hey there's one now)
  • Butter, Infused Butter, Cat Urine, Hemp Coal, Additional Building Blocks, Bio Composite, Hemp Plastic and alot more for you to discover and play with.

Note: The mod will continue forward with NeoForge from this point onwards. I won't be porting new features back to 1.20.1 or older versions of Minecraft due to the several new and breaking changes that were introduced by NeoForge.

If you encounter any bugs (I'm sure there are several) please report them on the github page: https://github.com/Micaxs/smokeleafindustries/issues

The mod is fully open-source, so if you want to contribute or add any new shenanigans, feel free to open a pullrequest with your changes, fixes, translations etc, I will review and add them.

And I will look and fix them where possible in future updates/releases.

  • Syncing version from Curseforge onto Modrinth.

Changes: 0.4.7:

  • Fixed any item being insertable into seed mutator.
  • Fixed HWE compatability. (right click top block replants crop)

0.4.6:

  • Fixed janky crop behavior
  • Fixed the drops of the plant crops.
  • Re-aligned UI so they are consistent across machines.
  • Renamed some recipes.
  • Added better JEI support for the machines.
  • Added Gummy Bear food items.
  • Added Hash Brownie
  • Added Effects to the edibles.
  • Added a Joint

0.4.3:

  • Reworked UI to unified and cleaner.
  • Added JEI [+] support to machines to input recipes quickly.
  • Added custom tags for weed and bud items.
  • Added support for recipes in generator machine block.
  • Added missing recipe for Purple Haze Blunt
  • Minor UI fixes.

Bugfixes:

  • Fixed typo in weed tooltip
  • Fixed machine's and blocks not being mine-able
  • Fixed recipe to accept any type of stone/wood
  • Added items and blocks to data gen.

Thanks @Asis2013 & @mlntcandy

  • Reworked Crops (If your crops look odd, replant them) [This so you can have additional mods that allow crops to be harvested by rightclicking them]
  • Fixed the Smokeleaf Dealer so he can level up and offer different types.

There might be a few issues growing crops, if the issue persist, please create an issue so I can have a look into it and possibly reproduce / fix. Please provide as much detail as possible to reproduce the issue.

Added Initial Hemp Items

  • Hemp Wool
  • Hemp Leaf
  • Hemp Fibers
  • Hemp Fabric

Added Craftable Baja Gear

  • Red Variant
  • Green Variant
  • Yellow Variant

Added 2 New Machines

  • Hemp Spinner
  • Hemp Weaver

Mainly Bugfixes and mod compatibility

  • Energy Production of Generator is now 40 RF/t
  • Each Machine now uses 20 RF/t
  • Fixed a bug where you could input items in output slot in Weed Grinder.
  • Added Botany Pots Mod support.
  • Added Pipez Mod Support
  • Fixed issue with Hash Oil not rendering properly in certain cases in Weed Liquifier & Seed Mutator Machines.
  • Fixed the costs of weed bags in the Smokeleaf Dealer Villager. (they were too expensive).
  • Added Purple Haze Bag to the Dealer Villager.
  • Added Purple Haze
  • Fixed Crafting Recipes
  • Bug Fixes
  • Added Dispensary structure with dealer NPC
  • Fixed Bong bug not able to apply same effect again.
  • Added seeds to grass drops (10% chance)
  • Added led grow light

Very First Alpha build of the mods, there will be bugs, there is no clear way to start it within survival, best way to test and experiment with it is through Creative for now.


Project members

Micaxs

Member

Details

Licensed MIT
Published 2 years ago
Updated 16 days ago