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Supported versions

Mod loader Version(s)
Fabric/Quilt 1.21.2-1.21.6
NeoForge 1.21.2-1.21.6

Changes

  • No longer conflicts with MoreCulling (if using MoreCulling v1.4 or newer)
  • Multi-loader support

Supported versions

Mod loader Version(s)
Fabric/Quilt 1.21.2-1.21.6
NeoForge 1.21.2-1.21.6

Changes

  • No longer conflicts with MoreCulling (if using MoreCulling v1.4 or newer)
  • Multi-loader support

Fixes

  • Maps now render with smooth lighting when using the MoreCulling mod

Known issues

  • Paintings don't render with smooth lighting with the MoreCulling mod unless "Painting Culling" is disabled.
    • Fixed in MoreCulling v1.4.0

v1.3.x Changelog

Even better performance!!!!!!

Fixes

  • Stored lighting values weren't working and now they are
  • Relight maps and paintings when their rotation and facing directions change

Additions

  • Now displays number of rendered maps and paintings in F3 debug menu
    • This also shows the number of relit maps and paintings per frame (will be 0 in most cases)

Performance

When profiled with Spark, 2400 framed maps and ~1000 relights per second caused under 3% of render thread time to be taken up by the mod down from >10%. FPS is now the same as with smooth lighting disabled.

You should expect performance gains in all situations, with any reasonable amount of paintings or maps you should now get similar FPS to what you would without the mod.

Version support

  • Support wider range of versions (1.21.2 - 1.21.6)

Changes

  • Support wider range of versions (1.21.2 - 1.21.6-pre4)
    • This version will likely work with the final release of 1.21.6
  • Relight maps and paintings when their rotation and facing directions change

v1.3.x Changelog

Even better performance!!!!!!

Fixes

  • Stored lighting values weren't working and now they are

Additions

  • Now displays number of rendered maps and paintings in F3 debug menu
    • This also shows the number of relit maps and paintings per frame (will be 0 in most cases)

Performance

When profiled with Spark, 2400 framed maps and ~1000 relights per second caused under 3% of render thread time to be taken up by the mod down from >10%. FPS is now the same as with smooth lighting disabled.

You should expect performance gains in all situations, with any reasonable amount of paintings or maps you should now get similar FPS to what you would without the mod.

Fixes

  • Fixed game crash with held maps and map preview mods that was introduced in 1.3 (#1)

v1.3.1 Changelog

Even better performance!!!!!!

Fixes

  • Stored lighting values weren't working and now they are

Additions

  • Now displays number of rendered maps and paintings in F3 debug menu
    • This also shows the number of relit maps and paintings per frame (will be 0 in most cases)

Performance

When profiled with Spark, 2400 framed maps and ~1000 relights per second caused under 3% of render thread time to be taken up by the mod down from >10%. FPS is now the same as with smooth lighting disabled.

You should expect performance gains in all situations, with any reasonable amount of paintings or maps you should now get similar FPS to what you would without the mod.

IMPORTANT: Has a game crashing bug, use the hotfix instead (https://modrinth.com/mod/smoothmaps/version/1.3.1-hotfix)

Even better performance!!!!!!

Fixes

  • Stored lighting values weren't working and now they are

Additions

  • Now displays number of rendered maps and paintings in F3 debug menu
    • This also shows the number of relit maps and paintings per frame (will be 0 in most cases)

Performance

When profiled with Spark, 2400 framed maps and ~1000 relights per second caused under 3% of render thread time to be taken up by the mod down from >10%. FPS is now the same as with smooth lighting disabled.

You should expect performance gains in all situations, with any reasonable amount of paintings or maps you should now get similar FPS to what you would without the mod.

Even better performance!!!!!!

Fixes

  • Stored lighting values weren't working and now they are

Additions

  • Now displays number of rendered maps and paintings in F3 debug menu
    • This also shows the number of relit maps and paintings per frame (will be 0 in most cases)

Performance

When profiled with Spark, 2400 framed maps and ~1000 relights per second caused approximately 3% of render thread time to be taken up by the mod down from >10%. FPS is now the same as with smooth lighting disabled.

You should expect performance gains in all situations, with any reasonable amount of paintings or maps you should now get similar FPS to what you would without the mod.

Greatly improved performance!

Changes

  • Internal data structure optimisations to reduce overhead
  • Disables smooth map lighting when:
    • More than 128 blocks away
    • Looking away from map
    • Behind item frame
  • Stores calculated lighting information when lighting engine doesn't have updates

Adds smooth lighting to rails.

Initial release.


Project members

Barnaby

Owner

Details

Licensed MIT
Published 4 months ago
Updated 2 months ago