Solo Craft: Reawakening 0.6.6

Changelog

-Reworked daily quest system and now it activates once in 2 days.

-Doing training increase your fatigue now.

-New overlay for vanilla overlays

-Fatigue doesn't build up in creative now

-Added Thomas Andre as an NPC (abilities wip)

-Added Frost Monarch (As a Job/ NPC Wip)

-Reworked Baruka and Ice elves (now they have better AI and more moves in their sleeve)

-Job Change Quest is finished.

(Getting kills after defeating igris will get you points and those are neccecary to increase your chance of getting better jobs)

-Made achievements for defeating each boss

-Evaluation Building is significantly improved.

-Red Gates are complete and inside works perfectly (gate itself requires some changes)

-Made "Obtaining your Job" after completing your job change quest more realistic and made panels from the system.

-Balanced the ranks of each Hunter Class. (e.g. Getting healer didn't use to give you strength but now it does even if its less than others.)

-Procedural Generation Tweaks (more options now)

-Added "Guarding" as a mechanic (The guard bar capacity increases with vitality level and getting your guard broken debuffs you for a short duration)

-Added Red Ants and now they appear in "Ant King"'s dungeon

-Remade Melee ability for daggers and swords

-Remade DualWielding for assasin.

-Added 10 More daggers and 6 More swords (wip)

-C rank dungeons are enabled back with limited interior spawns because of the lag it causes to the game

-Reworked the Kasaka model and AI of Kasaka and Kasaka's Venom Fang

-Disabled the all of the HOTBAR keybinds while in combat mode.

Files

sololeveling-0.6.6-testBETA.jar(26.11 MiB) Primary Download

Project members

Efk

Member

Details

Licensed ARR
Published a year ago
Updated 2 months ago