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Bug Fixes.

-New igris model -Hunters as NPC's (Experimental and will be improved) - Not fully integrated into survival. -New AI system -New Beru model with multiple phases AI -New shadow Igris and Beru -Kargalgan Dungeon (can appear between C to A with mana reader) -Green and High Orcs -Shadow Green and High Orcs

-Added Cha Hae In as NPC

System Rework

Leveling up no longer gives Skill Points Skill points are only obtainable from daily quests System Attribute level impact on player stats increased (Buff)

Update 0.10.3.8

Bugfix update

-Shortcuts are removed temporarily because of crash reports.

Update 0.10.3.7

Bugfix update

-Fixed crash error when opening skills tab -Fixed crash error when entering Igris dungeon

UPDATE 0.10.3.6

MAJOR UPDATE!!!!

Changes: SHADOW EXCHANGE IS ADDED  To unlock shadow exchange arise 30 monsters To unlock shadow spiritual body arise 60 monsters

Reworked Job Obtaining system  Shadow Monarch: Job Change Quest (No job advancement points required just need to survive)
Frost Monarch: 15% chance to become Frost Monarch vessel when you defeat Baruka in red gate while being above 60 Levels
Grand Mage: 5% chance to evolve into Grand Mage if you have any magic powers and defeat a boss while being above 40 levels

New dungeon and boss is added (C Rank) New boss: Ancient Golem

-NEW ABILITY SYSTEM -NEW 5 MAGE SKILLS: -->Heavy Flame, Flame Vortex, Flame Tornado, Cursed Smoke, Curse Chains -Monarchs Domain turns shadows into PURPLE NOW -Added SHORTCUTS for PANEL S -> Store R -> Rewards Q -> Quests C -> Crafting T -> Training Y -> Abilities

-Fixed stats of players and training bot multiplying in multiplayer. -Fixed training bot resetting players skill levels. -Fixed buttons in daily quests tab.

GUI REWORKS!!!

Training bot will actually get stronger proportional to your level now!

Red Gate spawn rate lowered

Only 1 Red Gate can spawn naturaly at a time now!

Fixed dimension not changing while going through instant dungeons

-Fixed ticking entity in dungeons

-Fixed shadow soldiers killing bosses resulting crash

-Fixed clipping issue in instance dungeon.

-Fixed not changing dimensions while jumping into exit portal in job change quest -Fixed double XP values

-Added recipe for Awakened Kasakas Venom Fangs

-Made class changer and special box purchasable in system shop

-Fixed bugs where unbuyable items were appearing in shop

-Added Hunter ID cards -Added re-evaluation REWORK PARTY SYSTEM

-New Command: /Party (Create [Name and password], Join [Name and password], Leave, Show)

--Create: Creates a new party

--Join: Joines the party

--Leave: Leaves the party

--Show: Shows you the name of the party you are in

Shared Data across party members!

REWORK ON RED GATES

-Red gates appear normal in overworld now!

-Once someone enters it turns red and seals away!

-Party members enter the gate together and no one else can enter.

-When someone leaves the red gate all members gets forced out.

NEW MONARCH: MONARCH OF WHITE FLAMES

Ability 1 - Storm Breathe (White flame and thunder laser beam attack)

Ability 2 - Thunderstorm (Thunderstrike are per second and guaranteed hit per 2 second)

Ability 3 - Burst Storm (Explode on ground dealing knockback and damage around)

Ability 4 - Dimensional Gate (Summon selection of demon army to fight for you) (NOT COMPLETE YET WIP)

Combo Abilities - Demon Kings Longsword : Increase the chain lightning limit by 2X

Passive Ability - Immune to fire damage!

TWEAKS TO SHADOW BERU

Ant King now drops his dead body and chance to arise is depending on your level now!

He has kneeling down animation when you summon him now!

TWEAKS TO EVALUATION

-You can re-evaluate yourself now!

-Your rank will increase every 25 levels

(ONLY EFFECTS THE CARD AS VISUALS FOR NOW)

-ADDED NEW WEAPON: Kasakas Awakened Dagger (From Solo Leveling Arise game)

-Added price tags to weapon shop and they will change colors by whether you can afford the item or not

-Added "refresh" button for weapon store. Your amount of refresh count will replenish daily.

-Fixed "Ticking entity" crash for shadows when the master dies

-Added new command for /slr :

--/slr shop set (change the item in slot in shop) (slot between 1-6)

--/slr shop get (give yourself the item on shop at specified slot)

--/slr gold Add/Set/reset (give/set/reset your golds)

--/slr Stats skillpoints/strength/vitality/agility/sense/intelligence (customize your stats)

Fixed a timer crash when entering the portal.
Adjusted evaluation rank results:
    30% chance to be E rank hunter
    25% chance to be D rank hunter
    20% chance to be C rank hunter
    12% chance to be B rank hunter
    10% chance to be A rank hunter
    3% chance to be S rank hunter
Reworked how gates spawn (EXPERIMENTAL FEATURE)
    Now they spawn completely seperately from vanilla entity spawning
    /gamerule soloGateDelay (in seconds) is exact time between each gate spawns
    Gate will spawn near random player in server with maximum 200 block radius
    Fixed gates spawning millions of blocks away from players.
    If there are no players in overworld no gate will spawn meanwhile.
        If you are playing singleplayer or playing with friend while both of you are in a gate, no gate will spawn.

-Removed some daggers entirely.

-Fixed punishment zone timer showing 6000 seconds -Punishment zone new timer is now 120 seconds!

-Fixed Kang Taeshik not going through his moveset

-Added a new command /slr <player> OP FinishDaily (Completes the active daily quest for the targer)

-Organized Weapons tab

-Fixed the level up display when leveling up multiple times at one time

-Fixed gate timers not syncing with servers

Update 0.9.9.8

-Reverted latest 4 dagger models to their previous models and they will be transfered to a certain texturepack. -Reworked Fighters ability 4 (Upforce slash) ---> (Ground Strike) -Progress made on multiplayer optimization -Fixed game crashing when doing daily quest trainings on server.

New gamerule: /gamerule soloGateDelay (default 24) -Minimum time (in seconds) that must pass between gate spawns.

Matching the curseforge version (A LOT OF NEW STUFF)

-Added a time delay between gate spawns to prevent rapid spawning

-Fixed server side crash when doing daily quests.

-Fixed a ticking error caused by Shadow Igris

-Reworked daily quest system and now it activates once in 2 days.

-Doing training increase your fatigue now.

-New overlay for vanilla overlays

-Fatigue doesn't build up in creative now

-Added Thomas Andre as an NPC (abilities wip)

-Added Frost Monarch (As a Job/ NPC Wip)

-Reworked Baruka and Ice elves (now they have better AI and more moves in their sleeve)

-Job Change Quest is finished.

(Getting kills after defeating igris will get you points and those are neccecary to increase your chance of getting better jobs)

-Made achievements for defeating each boss

-Evaluation Building is significantly improved.

-Red Gates are complete and inside works perfectly (gate itself requires some changes)

-Made "Obtaining your Job" after completing your job change quest more realistic and made panels from the system.

-Balanced the ranks of each Hunter Class. (e.g. Getting healer didn't use to give you strength but now it does even if its less than others.)

-Procedural Generation Tweaks (more options now)

-Added "Guarding" as a mechanic (The guard bar capacity increases with vitality level and getting your guard broken debuffs you for a short duration)

-Added Red Ants and now they appear in "Ant King"'s dungeon

-Remade Melee ability for daggers and swords

-Remade DualWielding for assasin.

-Added 10 More daggers and 6 More swords (wip)

-C rank dungeons are enabled back with limited interior spawns because of the lag it causes to the game

-Reworked the Kasaka model and AI of Kasaka and Kasaka's Venom Fang

-Disabled the all of the HOTBAR keybinds while in combat mode.

/slr command to manage everything AND New D rank dungeon!


Project members

Efk

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Details

Licensed ARR
Published a year ago
Updated 2 months ago