Changelog
Things are getting weirder. You might not notice it right away… but the world is changing. And sometimes, it loops.
🔄 New: Non-Euclidean Tunnels
Underground tunnels now have a small chance to become... wrong.
You might walk forward and end up right where you started.
Each loop feels familiar — but things change: torches disappear, blocks twist.
Escape isn't easy: try breaking a block, looking behind you, or surviving the full loop.
The more loops you complete, the more the world decays (yep, it's permanent).
These loops happen rarely, but when they do, they leave a mark.
Tied to your long-term horror progression — they remember you.
Subtle creepy messages and darkness effects enhance the fear.
🌿 New: Biome Decay System
The world itself is starting to rot. Slowly, quietly, permanently.
Grass dies. Leaves thin. Water turns dark.
Then dirt turns to mycelium… stone becomes something else.
Eventually, corrupted blocks like netherrack and soul sand start to spread.
This happens in phases, depending on how long you've been playing.
Every step of decay is synced across multiplayer — no one is safe.
Built to make you feel like the world is falling apart… because it is.
This update adds atmospheric horror, subtle psychological tricks, and real consequences for staying too long in the world. You might not notice the moment it starts.
But you will notice when it’s too late.

