Spell Engine

Spell Engine

Mod

🪄 Data driven magic library

Client and server Game MechanicsLibraryMagic

2.95M downloads
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Environment: Client Environment: Server Discord

📦 Installation

🎁 Installation via Modrinth app is strongly recommended, to automatically resolve all required mods.

Required

Additionally on Fabric:

Additionally on NeoForge:

⭐️ Content made with Spell Engine

Archers Paladins Wizards Rogues Skill Tree Jewelry Relics Arsenal Armory

🤝 Made by partners

Death Knights

🪄 Features

SpellEngine is library mod (also known as an API) that lets developers create magic spells using, providing players with a complete spell-casting system including spell books, visual effects, and weapon integration.

For playable content mods check the section at the bottom.

Data driven API

  • 🗡️ Spells can be assigned to any weapon (data driven with automatic weapon compatibility)
  • 🔮 Spells deal damage based on Spell Power entity attributes
  • ✍️ Spells defined in JSON format with hot-reloading and network synchronization
  • 📦 Spell Container System with proxy mode, equipment slots, and dynamic spell resolution
  • 🔄 Universal pattern matching for tags, regex, and exact matches across all spell properties
  • 🛠️ Programmatic spell generation with SpellBuilder and SpellGenerator for mod developers
  • ⚙️ Spells have a comprehensive set of mechanical behaviours:
    • Spell Types: Active (casted), Passive (triggered), Modifier (spell-modifying)
    • Cast Modes: Instant, charged, channeled, with configurable haste effects
    • Trigger System: 14+ trigger types (melee, arrow, spell, damage, evasion, roll, etc.) with conditional logic
    • Targeting: Aim, Beam, Area, Caster, None, FromTrigger - with caps, conditions, and health-based limits
    • Delivery: Direct, Projectile, Meteor, Cloud, ShootArrow, StashEffect, Custom - with delays and multi-placement
    • Projectile Features: Homing, ricochet, bounce, pierce, chain reactions, divergence, custom hitboxes
    • Impact Actions: Damage, Heal, StatusEffect, Fire, Teleport, Spawn, Cooldown, Aggro, Custom
    • Conditional Logic: Target modifiers, impact filters, chance-based execution, entity type conditions
    • Cost System: Exhaust, items/runes, cooldowns, durability, status effect consumption, with batching
    • Equipment Sets: Set bonuses providing spells, attributes, and special abilities

Fancy audio and visuals

  • 🔈 Advanced sound system: casting start/loop, release, impact, travel sounds with randomization
  • ✨ Sophisticated particle system with shapes, entity following, scaling, and custom magical particles
  • 🎨 Custom Item/Block models for projectiles, status effects, and spell clouds with BlockBench support
  • 🤸 Player animations at all spell stages with pitch control and ranged weapon animation support
  • 💡 Dynamic lighting integration (LambDynamicLights) for magical illumination
  • 🌈 Customizable beam rendering with colors, textures, width, and flow effects
  • 📍 Area effect visualization with ground indicators and range-scaled particles

In game features

  • 🔧 Spell selection and casting visible on HUD (fully player configurable)
  • 😌 QoL features: automatic spell cast release, client prediction, smart targeting
  • ⛓️ Spell Binding Table for adding spells to weapons and creating spell books
  • 📜 Spell Scroll system with creative tab generation and dungeon loot integration
  • 🎒 Equipment integration: Spell books, trinket slots (Trinkets/Accessories), automatic weapon detection
  • ⚡ Spell Infinity enchantment with configurable item tag support
  • 🎮 Commands: /spell_cooldowns for server administration and debugging
  • 💰 Advanced loot system with spell_bind_randomly function for dynamic spell assignment

Developer & Mod Integration

  • 🔌 Extensive mod compatibility: Better Combat, Combat Roll, FTB Teams, Shoulder Surfing, and more
  • 📊 Comprehensive event system for spell casting, healing, and projectile lifecycle
  • 🏗️ Custom handler registration for delivery methods and impact actions
  • 🎯 Entity predicate system for complex targeting conditions
  • 🔧 Performance optimizations: batching, scheduling, client-side prediction
  • 📝 Data generation framework for programmatic spell creation and validation
  • 🌐 Multi-platform support (Fabric & NeoForge) with unified API

Project members

ZsoltMolnarrr

Owner

Details

Licensed GPL-3.0-only
Published 3 years ago
Updated 4 days ago