Spell Engine

Spell Engine

Mod

🪄 Data driven magic library

Client and server Game MechanicsLibraryMagic

2.40M downloads
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1.6.0+1.21.1

Changelog

1.6.0

Functional changes:

  • Fix spell scroll tooltips
  • Reworked spell binding loot function (spell_engine:spell_bind_randomly), now supports multiple parameters
    • (new) spell pool
    • spell tier
    • (new) spell count
  • Loot injection now supports item tag filters

API Changes:

  • BREAKING! Changed path for loot tier tags
  • Add some more generic sounds
  • Add spell delivery delay
  • Add spell trigger cap per tick
  • Add impact attribute_from_target field
  • Add spell trigger melee condition fields (melee.is_combo, melee.is_offhand) (based on Better Combat combo)
  • Add spell trigger spell condition fields
  • Add spell cooldown impact
  • Add SpellProjectile custom bounding box with volumetric collision detection
  • Add some new template particles, supporting parameter fields from ParticleBatches
    • color
    • scale
    • follow_entity
    • max_age
  • Add template particles: spell sparkle variants
  • Add template particles: spell area effect variants
  • Add template particles: sign variants
  • spell.active.scroll is now deprecated, marked for removal

Files

spell_engine-1.6.0+1.21.1.jar(2.13 MiB) Primary Download

Project members

ZsoltMolnarrr

Owner

Details

Licensed GPL-3.0-only
Published 3 years ago
Updated 5 days ago