Changelog
1.8.3
Functional changes:
- Updated NeoForge dependencies
- "Primary Spell" now show up as "Main Spell" for better clarity
- Add "Missing target" spell casting failure reason, for some spells
- Add "Passive" suffix to passive spell names in tooltips
- Add spell book explanation support
- Add global elemental weakness and resistances, configurable in
config/spell_engine/elemental_weaknesses.json - Fix Power Shot does not apply Mark at close ranges #133
- Fix Mobs panic indefinitely #142 (NeoForge)
- Fix all Poison related skills (by fixing the vanilla Poison effect to scale linearly with amplifier)
- Improve Spell Hotbar interaction with vanilla
Usekeybinding (spell casting and item usage should no longer overlap, offhand blocks are no longer placed after spell casting) - Improve evasion sound effect
- Evasion no longer works while casting spells or using items (configurable)
API changes:
- Remove deprecated
Spell.Active.Scrollstructure definition - Remove deprecated particles with hardcoded colors (such as: magic_white_stripe_float)
- Custom Effect renderers are now automatically scaled with the entity (can be disabled at registration)
Dependencies
Files
spell_engine-neoforge-1.8.3+1.21.1.jar(2.94 MiB) Primary Download
Details
Licensed GPL-3.0-only
Published 3 years ago
Updated 11 hours ago



