Spell Power Attributes

Spell Power Attributes

Mod

🔮 Spell Power entity attributes with related status effects and enchantments

Client and server AdventureGame MechanicsLibraryMagic

2.92M downloads
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1.4.3

  • Improve thread safety (for NeoForge)
  • Retire attribute registration scope config, now everything is registered for LivingEntity
  • Update TinyConfig

1.4.2

  • Spell Power damage types now cause panic for mobs

1.4.1

  • Fix innate attribute modifiers for spell crit chance, and spell crit damage attributes (now correctly show up when queried, or on GUI)

1.4.0

  • Migrate to Architectury
  • Rework generic Spell Power attribute implementation, to be multiplier attribute

1.3.1

  • Resistance attribute is now configurable
    • resistance_curve: LINEAR, QUADRATIC, HYPERBOLIC
    • resistance_tuning_constant: the constant used in resistance formula
    • new default is HYPERBOLIC with 20 constant

1.3.0

  • Rework Amplify Spell
    • grants 5x10% spell critical damage
    • applies to weapons
  • Fix effect descriptions compatibility

1.2.4

  • Add spell power enchantable item tags to java API

1.2.3

  • Improve spell resistance attribute calculation

1.2.2

  • Update chinese translations

1.2.1

  • Nerf spell critical strike related enchantments

1.2.0

  • Expose isCritical data on SpellPower.Result queries

1.1.2

  • Attempt fix cross powered attribute crash #37

1.1.1

  • Add exposed potion registration function
  • Update potion ids and translation keys

1.1.0

  • Add spell potions, disabled by default (can be turned on config/spell_power/attributes.json)

1.0.8

  • Magic Protection enchantment now uses c:is_magic for compatibility with other mods

1.0.7

  • Add all custom spell power related damage types to c:is_magic, for improved compatibility with other mods

Project members

ZsoltMolnarrr

Owner

Details

Licensed LGPL-3.0-only
Published 3 years ago
Updated 7 days ago