This mod addresses a critical compatibility issue between the Invoke and SpellBlades mods. Previously, when a player attempted to cast a specific spell—such as invoking “heo”—the server would crash and log the following error:
[Server thread/INFO]: [STDERR]: Spell Engine: Trying to perform spell invoke:heo Entity not found: (any)
With this fix, the spell invocation routine now correctly validates entity references before execution, preventing server crashes and ensuring seamless integration between the Invoke and SpellBlades mods.
credit goes out to _jaygamerz check him out on https://www.fiverr.com/jay_gamerz?source=inbox