Spice of Life: Valheim Reforged

Spice of Life: Valheim Reforged

Mod

A complete rewrite of Spice of Life: Valheim Edition, updated for the latest versions of Minecraft.

Client and server AdventureFoodGame MechanicsUtility

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  • fixed a crash with alex's caves when opening inventory in creative mod (thanks @error_pdf, @KoshGamer, @Shony030)
  • slightly moved bottom gui slots to avoid obstruction with the offhand slot (thanks @B00fn)
  • raised max food duration from 300 to 600 (suggestion from @SonoranViking)
  • added a config option to enable saturation and food-related effects (suggestion from @clinkee_bee)
  • removed unused tags entries (1.21.1)
  • overall tooltips improvements
  • updated mod version
  • the limitation to 1 extra health bar given by food slots is now properly applied
  • added the not_food item tag to exclude items from the food system (contains ominous bottles by default) (suggestion from @ionbattery)
  • food reset is now solely managed via the spoiled_food item tag (formerly hard-coded for rotten flesh)
  • added compatibility with supplementaries and create
  • improved integration for tinkers construct (1.20.1)
  • cleaned up some legacy files (1.21.1)
  • updated mod version
  • broadened valid config values for starting health (2-20) (suggestion from @Kuzco and @midasmischief)
  • fixed an issue where max_health reset on death (thanks @ItsJustPeis)
  • fixed a small incompatibility with supplementaries that prevented unlocking an achievement related to soap (thanks @PizzaLover123) (solved a couple of patches ago, just forgot to add it to the changelog - adding it here now)
  • updated mod version
  • major rework to how health boosts are handled, now using custom modifiers instead of changing the base attribute, improving compatibility with other mods that use health modifiers (suggestion from @AshLuna)
  • added a config option to make sleeping consume food duration (suggestion from @pewblaze)
  • added client-side config for changing hud position (should fix the overlapping issues raised by @Sheamiarr and @YournewworldLeader)
  • optimized integration for non-bolean config values
  • overall improvements to overlay performance
  • slightly lowered hud background opacity
  • updated mod version
  • fixed a bug where already consumed foods could still be eaten when used from the offhand or after a quick hand swap (thanks @ionbattery)
  • added a config option to disable the damage/tilt sound when a food slot runs out of time (thanks @f0kx)
  • updated mod version
  • added spoiled_food tag for modpack creators to add their own entries of edibles that reset last eaten foods (thanks @Nihilus)
  • fixed a bug affecting modded mobs that feed themselves in a similar way to players (thanks @Nihilus)
  • updated mod version
  • (hopefully) fixed a crash when searching food items in creative mode (thanks @Kuzco)
  • updated mod version
  • hunger bar is now handled via mixin (1.21.1)
  • fixed a crash that occurred when modded food items lacked a food value (thanks @pillohTV)
  • added new mod logo
  • updated mod version
  • fixed a crash on server due to a client sync issue (thanks @MiteBeMana)
  • updated mod version
  • fixed respawn screen bug (thanks @PizzaLover123)
  • updated mod version

Project members

robinfrt

Member

Details

Licensed ARR
Published 5 months ago
Updated 20 days ago