Thrusters
- Thrusters now connect when directly adjacent, and can be controlled as one
- They can now set entities on fire, blocks on fire, push entities, evaporate water
- They can now consume fuel (can be set in config). Default is still no fuel for now
New blocks
- Added "Rocket Assembler", which provides a better way of assembling multiple block ships. Benefits include:
- Can be used in space
- Can assemble active create contraptions
- Can be automated
- Added Gyro, which can rotate your ship when powered with redstone
- Added vent block, which simply prevents thrusters from setting fire past it
Bug fixes:
- Fixed Cosmic Horizons crashing on rclick when a custom datapack is enabled
- Fixed thruster particles sometimes persisting after thruster destroyed (maybe)
- Fixed thruster force when at small scales
- Fixed log spam about "Found cosmos dimension, changing world height"
Misc:
- Config option to disable chunk saving in space. Increases performance, but forces builds to be ships in space.
- Config option to place the "platform" in space from a nodule as a ship instead of blocks
- Probably some other stuff I don't remember
Bug fixes:
- Thrusters no longer crash the physics stage sometimes
- Thrusters now work better, even if your ship is at top speed
- Players are now placed back into seats during transfer
- Physics bearings are now transported properly when going to space! (not VMod yet though)
- VS ships are properly aligned to coordinates when spawning in space (no longer 0.5 blocks offset)
Features:
- Computer Craft support! Thrusters can now be used as peripherals (wiki coming soon-ish)
- Patchouli support! Some info on thrusters and such can now be accessed if patchouli is installed
- Magnet boots now work on mobs (though I haven't really tested yet)
Still buggy:
- Kontraption helm crashes
- Multiplayer (?)
'Fixes, fixes, fixes'
Bug fixes:
- Nodules are no longer invisible on VS ships
- Magnet boots no longer pull you in spectator or flying in creative
- Works with Cosmic Horizons 0.0.7.3 (confirmed)
Features:
- VS ships can now land at landing pads!
- Optional Create compat in the form of ponders!
- Upped the default thruster strength AGAIN
Still buggy:
- Kontraption helm crashes
- Multiplayer
- Multiple-ships
Mostly bug fixes!
Features:
- Wrench is more clear about modes
- Wrench is now translatable
- Powerful thruster
Bug fixes:
- ALL thrusters now have configurable strength
- Thrusters can now slow you down, even at speed limit
- Air thruster now saves its mode on world reload (oops)
- Kontraption helm MAY no longer crash (have not tested...)
- Fixed planet entry sometimes crashing (StringIndexError)
- Fixed sometimes zero G player even after entering planet
Still active bugs:
- Ships assembled from multiple blocks in space get deleted on entering, or refuse to enter, planets
- Create contraptions and other shipyard entities (things like item frames, paintings) disappear on dimension change
- Multiplayer (Ik, ik, I'll get to it eventually I promise)
New features:
- Item to change thruster modes is now a wrench, making it more obvious
- Thrusters now have a (configurable) speed limit, to prevent your ships from going too fast to stop!
- Starlance now crashes with a helpful message when wrong VS is used (thanks mods.toml)
Bug fixes:
- Thrusters now save their mode on reloading a world
- WORKS ON OLD VS!!! No longer is a special version needed, latest from modrinth should work!
Known bugs:
- Player can still get left behind on going to space
- Multiplayer still broken
- Thrusters are unable to slow you down if you are at max speed (use drag inducers instead)
First release!
Current bugs:
- Multiplayer collision is buggy. It seems only one player gets transported, and others may get glitched out (usually if seated). However multiple ships may still work?
- When transitioning between planet/space, player may be left behind by ship to be stranded in space or fall down to planet. More likely at high speeds
- Thrusters lose their mode on world reload
- Drag inducer modes do nothing
- Player can't rotate upside down with the ship in space, unless seated