Stellar View 1.21.1 - 0.5.0 Fabric

Changelog

Added:

  • Constellation object type, for adding groups of manually defined stars to existing star fields
  • Added Orion constellation (For now it's there just as a proof of concept, more constellations will come in the future)
  • Added Lunar compatibility
  • Added Stellar View to the game profiler (do note that the game profiler can't track GPU, only CPU)
  • Added Config option to change the order of texture and color in vertices
  • Added Config option to turn of instancing for stars and dust clouds, in case your GPU would rather die than instance a mesh as small as a quad
  • Added "clamp_at_max_size" and "max_size" fields for texture layers of celestials
  • Added Hungarian translations
  • Added Japanese translations
  • Added Rigil Kentaurus b, an ice giant recently discovered around Rigil Kentaurus (Alpha Centauri A)
  • Added Pandora, a hypothetical moon orbiting Rigil Kentaurus b

Changes:

  • A bunch of optimizations, including instancing, which will be used for star and dust cloud rendering by default
  • Locations of stars in Pleiades are now more accurate to their real life locations
  • Nebulae have more realistic sizes now
  • Adjusted axial tilts, image rotations, and inclinations of most bodies
  • Moved rings of Saturn and other similar planets to separate texture layers, one that goes in front and the other behind the planet
  • Default Space Objects can now be removed by setting their parent to "sgjourney:remove", this should help if you want to remove stuff like the Moon without it throwing an exception

Fixes:

  • Fixed end.png being in the wrong location
  • Fixed dust clouds and stars rendering as yellow-red-green squares with Oculus when shaders are active
  • Fixed sky jitter at high tick values (again)
  • Fixed a typo in "longitude_of_ascending_node" (Resourcepacks will need to update orbit info of their orbiting objects because of this)

Files

Stellar View-1.21.1-0.5.0-Fabric.jar(1.2 MiB) Primary Download