Constellation object type, for adding groups of manually defined stars to existing star fields
Added Orion constellation (For now it's there just as a proof of concept, more constellations will come in the future)
Added Lunar compatibility
Added Stellar View to the game profiler (do note that the game profiler can't track GPU, only CPU)
Added Config option to change the order of texture and color in vertices
Added Config option to turn of instancing for stars and dust clouds, in case your GPU would rather die than instance a mesh as small as a quad
Added "clamp_at_max_size" and "max_size" fields for texture layers of celestials
Added Hungarian translations
Added Japanese translations
Added Rigil Kentaurus b, an ice giant recently discovered around Rigil Kentaurus (Alpha Centauri A)
Added Pandora, a hypothetical moon orbiting Rigil Kentaurus b
Changes:
A bunch of optimizations, including instancing, which will be used for star and dust cloud rendering by default
Locations of stars in Pleiades are now more accurate to their real life locations
Nebulae have more realistic sizes now
Adjusted axial tilts, image rotations, and inclinations of most bodies
Moved rings of Saturn and other similar planets to separate texture layers, one that goes in front and the other behind the planet
Default Space Objects can now be removed by setting their parent to "sgjourney:remove", this should help if you want to remove stuff like the Moon without it throwing an exception
Fixes:
Fixed end.png being in the wrong location
Fixed dust clouds and stars rendering as yellow-red-green squares with Oculus when shaders are active
Fixed sky jitter at high tick values (again)
Fixed a typo in "longitude_of_ascending_node" (Resourcepacks will need to update orbit info of their orbiting objects because of this)
Constellation object type, for adding groups of manually defined stars to existing star fields
Added Orion constellation (For now it's there just as a proof of concept, more constellations will come in the future)
Added Lunar compatibility
Added Stellar View to the game profiler (do note that the game profiler can't track GPU, only CPU)
Added Config option to change the order of texture and color in vertices
Added Config option to turn of instancing for stars and dust clouds, in case your GPU would rather die than instance a mesh as small as a quad
Added "clamp_at_max_size" and "max_size" fields for texture layers of celestials
Added Hungarian translations
Added Japanese translations
Added Rigil Kentaurus b, an ice giant recently discovered around Rigil Kentaurus (Alpha Centauri A)
Added Pandora, a hypothetical moon orbiting Rigil Kentaurus b
Removed:
Keybind for opening the Stellar View config menu, since it can be easily opened from the game pause menu
Changes:
A bunch of optimizations, including instancing, which will be used for star and dust cloud rendering by default
Locations of stars in Pleiades are now more accurate to their real life locations
Nebulae have more realistic sizes now
Adjusted axial tilts, image rotations, and inclinations of most bodies
Moved rings of Saturn and other similar planets to separate texture layers, one that goes in front and the other behind the planet
Default Space Objects can now be removed by setting their parent to "sgjourney:remove", this should help if you want to remove stuff like the Moon without it throwing an exception
Fixes:
Fixed end.png being in the wrong location
Fixed dust clouds and stars rendering as yellow-red-green squares with Oculus when shaders are active
Fixed sky jitter at high tick values (again)
Fixed a typo in "longitude_of_ascending_node" (Resourcepacks will need to update orbit info of their orbiting objects because of this)
Constellation object type, for adding groups of manually defined stars to existing star fields
Added Orion constellation (For now it's there just as a proof of concept, more constellations will come in the future)
Added Stellar View to the game profiler (do note that the game profiler can't track GPU, only CPU)
Added Config option to change the order of texture and color in vertices
Added Config option to turn of instancing for stars and dust clouds, in case your GPU would rather die than instance a mesh as small as a quad
Added "clamp_at_max_size" and "max_size" fields for texture layers of celestials
Added Hungarian translations
Added Japanese translations
Added Rigil Kentaurus b, an ice giant recently discovered around Rigil Kentaurus (Alpha Centauri A)
Added Pandora, a hypothetical moon orbiting Rigil Kentaurus b
Changes:
A bunch of optimizations, including instancing, which will be used for star and dust cloud rendering by default
Locations of stars in Pleiades are now more accurate to their real life locations
Nebulae have more realistic sizes now
Adjusted axial tilts, image rotations, and inclinations of most bodies
Moved rings of Saturn and other similar planets to separate texture layers, one that goes in front and the other behind the planet
Default Space Objects can now be removed by setting their parent to "sgjourney:remove", this should help if you want to remove stuff like the Moon without it throwing an exception
Fixes:
Fixed end.png being in the wrong location
Fixed dust clouds and stars rendering as yellow-red-green squares with Oculus when shaders are active
Fixed sky jitter at high tick values (again)
Fixed a typo in "longitude_of_ascending_node" (Resourcepacks will need to update orbit info of their orbiting objects because of this)
Constellation object type, for adding groups of manually defined stars to existing star fields
Added Orion constellation (For now it's there just as a proof of concept, more constellations will come in the future)
Added Lunar compatibility
Added Stellar View to the game profiler (do note that the game profiler can't track GPU, only CPU)
Added Config option to change the order of texture and color in vertices
Added Config option to turn of instancing for stars and dust clouds, in case your GPU would rather die than instance a mesh as small as a quad
Added "clamp_at_max_size" and "max_size" fields for texture layers of celestials
Added Hungarian translations
Added Japanese translations
Added Rigil Kentaurus b, an ice giant recently discovered around Rigil Kentaurus (Alpha Centauri A)
Added Pandora, a hypothetical moon orbiting Rigil Kentaurus b
Changes:
A bunch of optimizations, including instancing, which will be used for star and dust cloud rendering by default
Locations of stars in Pleiades are now more accurate to their real life locations
Nebulae have more realistic sizes now
Adjusted axial tilts, image rotations, and inclinations of most bodies
Moved rings of Saturn and other similar planets to separate texture layers, one that goes in front and the other behind the planet
Default Space Objects can now be removed by setting their parent to "sgjourney:remove", this should help if you want to remove stuff like the Moon without it throwing an exception
Fixes:
Fixed end.png being in the wrong location
Fixed dust clouds and stars rendering as yellow-red-green squares with Oculus when shaders are active
Fixed sky jitter at high tick values (again)
Fixed a typo in "longitude_of_ascending_node" (Resourcepacks will need to update orbit info of their orbiting objects because of this)