Changelog
The 1.21.10 port is in progress, please be patient. Particle rendering was completely rewritten, so much of the mod needs to be changed in order to work
Added
- Added a notification chat message about party hats during the mod's birthday
- Explosions now cause splashes when under lava/water, size is based on explosion size and distance from the fluid surface
- Added a config to change the lifetime of fallen leaves
- Added scale and alpha configs for potion rings
- Added spawnable blocks configs for geysers (this can also apply to fluids, so you can have flame geysers spawn on lava, similar to Dynamic Surroundings)
- Added armadillo brushing particles
- Added a particle culling blocklist config
- Reworked fire overlay configs
Changes
- Chest bubbles work for modded chests now
- Tweaked large waterfalls to work on diagonals and particle spawning
- Changed how waterfalls determine open sides. Fixes (#156, #152)
- Tweaked the velocity of droplets spawned from splashes
- Improved blended particle render type. Fixes (#151)
- Increased leaf particle spawn chances and movement speed during rain
Fixes
- Fixed
improvedVillagerSweatingEffectsconfig not being used - Fixed Lithium blocking random underwater chest animations. Fixes (#148)
- Fixed splashes not working in cauldrons
- Fixed player splashes not being visible to other players
- Fixed falling blocks not spawning splashes
- Fixed primed TNT not spawning splashes
- Fixed lingering potion clouds being colored wrong
Dependencies
Files
SubtleEffects-forge-1.20.1-1.13.1.jar(3.21 MiB) Primary Download
Details
Licensed ARR
Published a year ago
Updated 12 days ago


