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  • Update to 1.21.8
  • Updated Wandering Trader
    • Now sells
      • Leaf Litter
      • Wildflowers
      • Firefly Bush
      • Short Dry Grass
      • Tall Dry Grass
    • Blue Axolotl is now classed as a special trade
  • Made Animal variants spawn naturally randomly
    • Includes Cow, Chicken and Pig Variants
  • Improved some logic and mixin's
  • Added Food Barrels
    • Wheat, Sweet Berry, Sugarcane, Potato, Melon, Carrot, Beetroot, Apple
  • Adjusted Trial Vault systems
    • Control the time between loot switches
    • Get the loot that is appearing when clicked with key
  • Added Wandering Trader controls
    • Control the Spawn time, delay, chance and re-spawn cooldown
  • Added Soft Taco
  • Added Creaking Heart trade to Wandering Trader
  • Changed Ice recipe from snowballs (conflicting with snow blocks)
  • Adds a config option to set the Phantom Spawn height restriction

New Blocks

  • Sieve
  • Crushed Amethyst, Andesite, Basalt, Blackstone, Bone, Bricks, Calcite, Deepslate, Diorite, End Stone, Granite, Netherrack, Obsidian, Prismarine, Quartz & Resin

New Items

  • Crushing Hammer
  • Stuffed Baked Potato
  • Broken, String, Iron, Gold, Diamond & Netherite Meshes

New Functions

Sieve Feature

Process Blocks for various resources

  • Sand, Red Sand, Soul Sand, Gravel, Dirt, Coarse Dirt, Rooted Dirt, Crushed Granite, Crushed Andesite, Crushed Diorite, Crushed Deepslate, Crushed Netherrack, Crushed Basalt, Crushed Blackstone, Crushed Calcite, Crushed Amethyst, Crushed Prismarine & Crushed Resin

Mesh Tier system for better loot rates

  • String, Iron, Gold, Diamond & Netherite

Block Crushing Feature

Crushed Blocks into different variants using the Crushing Hammer

  • Dirt -> Gravel
  • Cobblestone -> Gravel
  • Gravel -> Sand
  • Blocks -> Crushed Blocks

More details will be provided soon, I recommend using a recipe viewer to view the new recipes

1.21.4 Release

  • Changed the preset for superflat worlds
    • Now spawn higher (default Air added to preset)
    • Now generates lakes (Lava Lakes)
    • Now generates more structures
      • Pillager Outposts, Ruined Portals, Mineshafts
  • Trial Chambers can now generate in The End (You'll find them inside End Islands, often poking out higher than the normal terrian)
  • Changed the height at which Slimes can spawn (Can be changed in the config)
  • Added Pale Moss bonemeal options
    • Pale Forest (Opened & Closed Eyeblossoms, Grass, Pale Moss Carpet)
    • Flowering (All Flower options added on top of the Pale Forest settings)
    • Vanilla (Just normal Grass and Pale Moss Carpet)
  • Fixed the Wolf Spawning check
  • Fixed certain Loot-tables not being modified
  • Prevented Ruined Portals from replacing Bedrock
    • It'll still blocks under Bedrock but won't replace Bedrock itself
  • Updated the recipes to correct formats
  • Disabled Things Compatibility (not updated yet)

Next update will step away from vanilla and bring a new sieve system (not required to progress in anyway)

DO NOT load this mod with normal instances or worlds

1.21.0+ Update

  • All Wolf Variants can now spawn in villages like Cats
  • Adjusted Copper Drop on Drowned to 25%

New Recipes

  • Added Glided Blackstone Recipes (8 Gold Nuggets + 1 Blackstone)

  • Added Mud Recipe (4 Dirt + 1 Water Bucket)

  • You can now compost Poisonous Potatoes

  • Added Things Compatibility

    • When Things is detected, Gleaming Ore will be added to the Ancient City Chests (Can be toggled off in the Config)
  • Updated Loom & Gradle (Technical stuff ew)

  • Added Pink Petal
    • Added to Moss Bonemeal
      • For All, Non-bonemealable & Small Flowers settings
    • Added to Wandering Trader
  • Added Configuration
    • Now Requires OwO Lib
  • Added Spreadable Nylium (Crimson & Warped) with Bonemeal
  • Added Granite, Andesite & Diorite trades to Mason

Configuration

  • Presets for Bonemealing Moss
    • All
    • Vanilla
    • Non-Plains Bonemealable
    • Small Flowers
    • Tall Flowers
  • Pick which Items can be bonemealed (All by default)
  • Pick between Villagers Buy, Selling & Buy and Selling new Trades (Trades added by this mod)
  • Toggle if Wandering Trader can offer a Blue Axolotl
  • Increase spread and spacing of Ancient Cities in The End (hopefully increases rareness)
  • Cobblestone generators in The End now generate Deepslate instead.
  • GameRule waterCreatureSpawnHeightFromBottomWorld has been replaced with waterCreatureSpawnSeaDepth and no longer uses the bottom of the World and instead uses exact value, default is now -64.

  • New GameRule waterCreatureSpawnSeaHeight

    • Allows the Maximum Height to be set to prevent spawning above a certain Height, default is 35

For Spawning to work correctly you must have a difference of at least 3 between the 2 GameRules

  • Added Mellohi Music Disc & Wait Music Disc to Ancient City (Each Disc has a 1% chance, so you can obtain all 3 from 1 chest if lucky)
  • Added Rabbits to Plains Biome Spawning
  • Adjusted Bucket of Salmon Trade to match Cod
  • Adjusted Flower rate with Moss
  • Added Turtle & Sniffer to Blacksmith
  • Added All Blacksmith Eggs to Ruined Portals as well
  • Increase Amount of Diamonds From End City Loot
  • Added Sherds to Ancient City Chests (25% to get 1)
  • Added Relic Music Disc to Ancient City (1% Chance)
  • Added more Bonemeal Functions
    • Ability to Bonemeal most Plant Blocks plus others
    • Bonemeal Cactus, Chorus Fruit, Sugarcane, Coral, Coral Fans, Hanging Roots, Nether Sprouts/Roots, Leaves, Lily-pads, Spore Blossoms, Vines & Nether-wart
    • Bonemeal Grass, Podzol & Mycelium to spread it by 1 block (1 in each direction, can only spread to Dirt)
  • You can now Break Frosted Ice (Ice that forms from Frost Walker) with Silk Touch to get Normal Ice
  • Added Sherd Duplication Recipes
    • Using Bricks, Terracotta & Sherd
  • Adjusted Mineshaft Loot-tables
    • 25% Chance for Coal Ore, 5% Chance for Deepslate Coal Ore
    • 25% Chance for Iron Ore, 10% Chance for Deepslate Iron Ore
    • 25% Chance for Copper Ore, 10% Chance for Deepslate Copper Ore
    • 5% Chance for Redstone Ore, 15% Chance for Deepslate Redstone Ore
    • 15% Chance for Gold Ore, 10% Chance for Deepslate Gold Ore
    • 10% Chance for Lapis Ore, 15% Chance for Deepslate Lapis Ore
    • 8% Chance for Emerald Ore, 2% Chance for Deepslate Emerald Ore
    • 2% Chance for Diamond Ore, 8% Chance for Deepslate Diamond Ore
  • Adjusted Wandering Trader Offers
    • Added Bucket of Axolotl (All Variants)
    • Added Mycelium, Spore Blossoms, Sweet Berries, Coco Beans & All 2 Tall Flowers
  • Added configurable Water Creature Spawn Height GameRule (+99 from bottom of world by default)
  • Modified Coral Loot-tables
    • Now can drop both Coral Items & Fans using Fortune
  • Added Coral Block Crafting Recipes using Coral & Fans

The Loot-tables aren't perfect

  • Increases the Spreading of Ancient City Spawns
  • Decreased Chance for Sentry, Ward, Snout, Silence & Spire in End Treasure Chests (Because Spire is generated in those chests normally)
  • Added the missing Raiser Trim to End Treasure Chests
  • Added Camel Spawn Eggs to Blacksmith Village House
  • Increased cooldown between Wolf Spawns at POIs/Villages
  • Release 1.20.1 (May support 1.20)

Project members

A5ho9999

Member

Details

Licensed MIT
Published 2 years ago
Updated 15 hours ago