Neoforge Forge No elements found. Consider changing the search query. List is empty.
1.21.1 1.20.1 No elements found. Consider changing the search query. List is empty. Clear filters
Added Ritual Ruins to Plain biomes
Decreased Ritual Ruins frequency to account for this larger generation range
Improved Desert Outpost generation
Reworked biome tags to allow compatibility with more generation mods
Fully switched structures valid biomes list into json files to allow customisation via datapack
Added Ukrainian support
Fixed Weather Idols particles
Fixed the Rascal Music Disc being Common instead of Rare
Fixed typos in the fr_fr translation
Added Ritual Ruins to Plain biomes
Decreased Ritual Ruins frequency to account for this larger generation range
Improved Desert Outpost generation
Reworked biome tags to allow compatibility with more generation mods
Fully switched structures valid biomes list into json files to allow customisation via datapack
Added Ukrainian support
Fixed the Rascal Music Disc being Common instead of Rare
Fixed typos in the fr_fr translation
Added Archaeology Maps
Can be Right-Clicked to receive a map
Points toward any of the mod's structures (except Ruined Mineshafts) or a Trail Ruin
Found in Cartographer Villagers Chest (0-2 per Cartographer house)
Commonly traded by Apprentice level cartographers
Rarely traded by Wandering Traders
Mineshaft Chests will now rarely provide a map pointing to a Ruined Mineshaft
Ruined Mineshafts are now slightly rarer
Climbing Axe can be repaired with either Iron or Copper Ingots
Made some rares items slightly more commons (for Spruce Houses and Desert Outposts)
Tweaked particle effects played when manually placing an item in a Podium
Polished Tuff and Tuff Bricks can be used to craft Tuff Podiums
Podiums now display items inserted without direct Player interaction
Added Archaeology Maps
Can be Right-Clicked to receive a map
Points toward any of the mod's structures (except Ruined Mineshafts) or a Trail Ruin
Found in Cartographer Villagers Chest (0-2 per Cartographer house)
Commonly traded by Apprentice level cartographers
Rarely traded by Wandering Traders
Mineshaft Chests will now rarely provide a map pointing to a Ruined Mineshaft
Ruined Mineshafts are now slightly rarer
Climbing Axe can be repaired with either Iron or Copper Ingots
Made some rares items slightly more commons (for Spruce Houses and Desert Outposts)
Tweaked particle effects played when manually placing an item in a Podium
Optimised the Golden Cube implementation
Added the "sweety_archaeology:non_golden_cube_repairable" item tag, making tagged items unaffected by the cube repair. The Golden Cube is tagged as sure by default
Fixed Climbing Axe, Spider Amulet and Golden Cube not being enchantable
Optimised the Golden Cube implementation
Added the "sweety_archaeology:non_golden_cube_repairable" item tag, making tagged items unaffected by the cube repair. The Golden Cube is tagged as sure by default
Alakarkinos (Ars Nouveau) can now dig out from Sweety's Archaeology loottables
Renamed "Poisonous" to "Venomous"
Limited generation of ruined mineshafts (to stop them from spawning incorrectly in deep oceans)
Fixed some loottables not ported correctly from 1.20
Fixed crash on startup
Temporary removed support for 1.21 version above 1.21.1 (too unstable atm)
Added Spider Amulet indication for XP requierements
Minor tweaks
Updated french translations
Added russian translations(thanks to @linorich13s)