• Fixed Pose Power not displaying the right pose when power is active.
  • Reworked Model Flip power and added a new flip_view boolean field.
  • Added an entity_in_radius entity condition type, which checks whether there's a specified number of entities that fulfill the specified bi-entity condition within the radius of an area relative to the entity's feet.

NOTE: In the context of this entity condition type, the 'actor' is the entity while the 'target' are the entities within the radius of the specified area.

It accepts these fields:

Field Type Default Description
bientity_condition Bi-entity Condition Type The bi-entity condition to evaluate on either or both the actor and target(s).
shape String "cube" Determines the shape of the area used for checking how many entities fulfill the bi-entity condition. Accepts "cube", "star", or "sphere".
radius Float Determines the radius of the area used for checking how many entities fulfill the bi-entity condition.
comparison Comparison ">=" Determines how the amount of entities that fulfill the bi-entity condition should be compared to a specific value.
compare_to Integer 1 The value at which the amount of entities that fulfill the bi-entity condition will be compared to.

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Licensed MIT
Published a month ago
Updated 11 days ago