- Fixed critical entrypoint stage
maincrash upon initializing game
- Updated AspectsLib version to the lastest
- Backported Has Command Tag (Entity Condition) under the
sync:has_command_tagnamespace - Backported Spawn Entity (Block Action Type) under the
sync:spawn_entitynamespace - Implemented a Print entity action. You can use it by following the documentation:
Prints a message to the console and optionally sends it to the player's chat.
Type ID: sync:print
Fields
| Field | Type | Default | Description |
|---|---|---|---|
message |
String | The message to be printed. | |
show_in_chat |
Boolean | false |
If true, the message will also be sent to the player's chat. |
logger_id |
String | "Sync/PrintAction" |
The identifier used for the console logger. This allows customization of the log prefix. |
Examples
"entity_action": {
"type": "sync:print",
"message": "Player activated power!",
"show_in_chat": true,
"logger_id": "MyMod/CustomAction"
}
This example will print "Player activated power!" to the console with the prefix "MyMod/CustomAction" and also display it in the player's chat.
"entity_action": {
"type": "sync:print",
"message": "Debug information",
"show_in_chat": false
}
This example will print "Debug information" to the console using the default "Sync/PrintAction" identifier, but won't show it in chat.
- Fixed Pose Power not displaying the right pose when power is active.
- Reworked Model Flip power and added a new
flip_viewboolean field. - Added an
entity_in_radiusentity condition type, which checks whether there's a specified number of entities that fulfill the specified bi-entity condition within the radius of an area relative to the entity's feet.
NOTE: In the context of this entity condition type, the 'actor' is the entity while the 'target' are the entities within the radius of the specified area.
It accepts these fields:
| Field | Type | Default | Description |
|---|---|---|---|
bientity_condition |
Bi-entity Condition Type | The bi-entity condition to evaluate on either or both the actor and target(s). |
|
shape |
String | "cube" |
Determines the shape of the area used for checking how many entities fulfill the bi-entity condition. Accepts "cube", "star", or "sphere". |
radius |
Float | Determines the radius of the area used for checking how many entities fulfill the bi-entity condition. | |
comparison |
Comparison | ">=" |
Determines how the amount of entities that fulfill the bi-entity condition should be compared to a specific value. |
compare_to |
Integer | 1 |
The value at which the amount of entities that fulfill the bi-entity condition will be compared to. |
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