TaCZ JS

TaCZ JS

Mod

KubeJS TaCZ integration.

Client and server Game MechanicsUtility

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  • Added TaCZ 1.1.6 support

Added TaCZ 1.1.5 support

fix crash caused by recipe JSON parsing failure

This is a test version, compatible with TaCZ version 1.1.x, and the implementation principle has been modified. The majority of the API remains unchanged, so most old scripts should work with little to no modification.

Full Changelog: https://github.com/gizmo-ds/taczjs-mod/compare/v1.3.0_beta+mc1.20.1...v1.3.1_beta+mc1.20.1

This is a test version, compatible with TaCZ version 1.1.x, and the implementation principle has been modified. The majority of the API remains unchanged, so most old scripts should work with little to no modification.

Full Changelog: https://github.com/gizmo-ds/taczjs-mod/compare/v1.2.2+mc1.20.1...v1.3.0_beta+mc1.20.1

Added

  • TaCZStartupEvents: Added a getStdJson method to AbstractLoadEvent, enabling the retrieval of JavaScript-compatible standard JSON. The getJson method remains available for non-standard JSON formats.

Changed

  • Build Process: Updated to use a compressed icon for output, reducing file size and optimizing resource usage.

Added

  • Added TaCZJSUtils.openRefitScreen and TaCZJSUtils.mainHandHoldGun functions.

Fixed

  • Prevented a crash when attempting to retrieve an icon for a non-existent item. #2

This version includes breaking changes with significant API updates. Please check the "types" directory on GitHub for the latest API before updating.

fix!: rename onGunIndexLoad to onClientGunIndexLoad on client event

feat: add AbstractClientGunEvent.getBlockHitResult and AbstractClientGunEvent.getEntityHitResult


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gizmo-ds

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Details

Licensed GPL-3.0-only
Published 10 months ago
Updated 3 months ago