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General

  • Added playerHeadshot damage modifier config option
  • Added alwaysFirstPersonShootingSound config option which forces the gun shooting sounds to always use the first person variant
  • Added betterMonoConversion config option which improves the stereo to mono conversion, mainly to improve the experience when using the above two config options
  • Added reloadDiscardsMagazine config option which makes guns discard the rest of the magazine when reloading early
  • Added cancelInspection config option which allows you to cancel the gun inspection animation
  • Added debug config options which enables the debug logging for each data pack feat
  • In the config screen for the modifier config, replaced number sliders with number input fields for more precise control
  • Players can no longer unload guns if they have infinite ammo to prevent unnecessary ammo duplication

Data pack

Please refer to the wiki for the full documentation.

  • Added silenced and random_chance target types
  • Added melee interactions
  • Added airspace bullet sounds type
    • Only works if you have the sound physics mod installed
    • Triggers on each gun fire, and allows you to conditionally play sounds based on the surrounding environment, calculated by the sound physics mod
  • Added range field to the sound declaration to control the distance that the sound will be broadcasted to other players
    • Previously it was capped at relatively low value, making other players not be able to hear sounds from far away
  • Added duration field to the particle declaration to control the number of ticks which the particle will be emitted
  • The sound field in the distance sound declaration can now be null
  • Fixed the crash when explosive weapons deal damage

General

  • Revamped the config screen structure
  • Added new balancing modifiers options
  • Added new endermenEvadesBullets option
  • Fixed the broken bullet hole rendering on VS ships
  • Fixed adventure mode players cannot break blocks though bullet interactions

Data pack

  • Added new target types, as well as new blocks and entities types, which allows more advanced customization
    • Visit the wiki for more detail
  • target field now accepts a list
  • Added new priority field
  • Added new constant bullet sounds type
  • Deprecated "block_break.tier" and "block_break.hardness", use "tier" and "hardness" target types instead
    • It's not removed, but I don't recommend using it anymore
  • Implemented config sync between server and client
    • Server-side options are now synced to clients to prevent desync issues
    • Players with operator status can update the config on the server from GUI
  • Block interactions now fire the Forge block break event
    • This allows mods/plugins like WorldGuard to properly prevent blocks from breaking when necessary
  • Fixed the crawl.enabled option being incorrectly located under the client config
  • Fixed the bullet whizzing feature stopped working since 2.5.1
  • Fixed some ghost block issues
  • Target TaCZ 1.1.6

General

  • TaCZ 1.1.5
  • Removed the search and filter features in the gun smith table in favour of the improvements made in TaCZ 1.1.5
  • Removed the disableDesyncCheck option in favour of the new serverShootNetworkCheck option added in TaCZ 1.1.5
  • Added new alwaysFilterByHand option (enabled by default)
    • It automatically enables the Filter by Hand option in the gun smith table without clicking them every time

Data pack

  • Added new force option for bullet particles
  • Fixed the Tweaks section of the config not being saved
  • Fixed the issue where enabling the hideHitMarkers option prevents hit sounds from playing
  • Fixed block interactions with no tier specified are unable to break blocks

General

  • Added VS Addition compat
  • Added Immersive Vehicles compat
  • Added new options: suppressHeadHitSounds, suppressFleshHitSounds, suppressKillSounds and hideHitMarkers
  • Split general and client config screens into separate screens

Data pack

  • Added new tier and hardness options for block_break in block interactions
  • Fixed gun_pierce wrongly registered as gunPierce in bullet interactionsz
  • Fixed a crash related to VS bullet hole rendering fix
  • VS bullet hole rendering fix is now controlled by the vsCollisionCompat option

General

  • Added new disableDesyncCheck option
    • It potentially fixes the issue with Essential or any other LAN server hosting mod
  • Improved bullet hole rendering on VS ships
    • It now follows the movement of the ship
    • It no longer disappear instantly

Data pack

  • Added new bullet particles system
    • Visit the wiki for more details
  • Every field with a default value is now strict
    • Previously, it silently fell back to the default value
    • This change is to avoid any unexpected behaviours
  • Added new instant block break type for convenience
  • Fields in bullet sounds now accepts a list
  • Added a new config option to disable bullet culling
  • Added Legendary Survival Overhaul compat
  • Fixed a crash on NeoForge
  • Fixed the crash on startup oops
  • Fixed the startup crash when using specific Forge versions
  • Re-enabled gun unloading in creative mode
  • Added an action bar message when unloading a gun
  • Bullet interactions rework
    • You can still use the old format, but migration guide is available on the main page
    • Visit the wiki for more details
  • New bullet sounds
    • Customizable whizzing, block and entity sounds
    • Visit the wiki for more details
  • Config rework + config screen
    • Now requires YACL as a dependency
  • Unbundled the default data pack
    • If you still want the default pack, you can download the example pack from the download page
    • More details on the main page
  • Added a new config option to disallow unloading a gun
  • Fixed the janky behaviour of sprintWhileReloading for the weapons with dynamic reload
  • Fixed the issue where bullet damage falloff was incorrectly applied in some cases
  • Fixed the issue where explosions weren't damaging entities if the Valkyrien Skies mod is present
  • Fixed the issue where scrolling the pack list did not affect the clickable area of a pack in the gun smith table
  • Fixed the issue where the client receives block breaking updates at the wrong position
  • Fixed the issue where the block breaking progress sometimes doesn't reset properly
  • Fixed the crash in the gun smith table when a pack has missing pack info

Project members

MUKSC

Member

Details

Licensed GPL-3.0-only
Published 8 months ago
Updated 7 days ago