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New Feature: Hovering your mouse over an item will highlight all items in the container, such as which ammo or attachment correspond to which guns.
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New Feature: Completely remove the gun sheathing animation, making the gun experience more similar to traditional fast-paced FPS games like CrossFire. This feature can be disabled in the config file.
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New Feature: AttachmentPack System. See the introduction for details.
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Repair: When opening the GunSmithTable with a gun in the mainhand or offhand, only displays attachments and ammo compatible with that gun.
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Repair: Supports filtering attachments by their bonus attributes.
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Repair: Pulls materials from nearby containers (compatible with Sophisticated Backpacks).
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Fixed: Unable to unload attachment while using LiberateAttachment command.
For tacz 1.1.5, but some features are invalid this time:
- When opening the GunSmithTable with a gun in the mainhand or offhand, only displays attachments and ammo compatible with that gun.
- Supports filtering attachments by their bonus attributes.
- Automatically saves the current scroll position and restores it when reopened.
- Pulls materials from nearby containers (compatible with Sophisticated Backpacks).
fixed bug of auto sort.
fixed bug of 1.1.3 about soph backpack
Fixed new bug of soph backpack.Maybe!
Fixed bug of soph backpack. Maybe.
fix a bug that backpack-reload cant work in server
- Full support for the English language.
- Curios-backpack and chest-backpack.
There is a stupid bug in ver1.1.0 that server-player will not be rendered. Then fixed it.
- Show how an attachment effect main-hand gun's prop in tooltip.
- Use ammos from SophisticatedBackpacks.
- SHIFT + RClick on AmmoBox to collect all ammos in Inventory.
- Fixed bug of liberateAttachment.
- Compated with custom GunSmithTable recipes.
- Compated with TaCZ Lab.
- Compated with MovesLikeMafuyu.
Just compat with MovesLikeMafuyu.
- Supports filtering attachments by their bonus attributes.
- Displays brief material info with click-to-jump to JEI recipes.
- SHIFT-click for batch crafting (adjustable crafting count via config file).
- Pulls materials from nearby containers (compatible with Sophisticated Backpacks).
- Hold TAB + scroll mouse wheel to cycle through guns in the inventory (keybind configurable).
fixed animation of reloading
liberateAttachment cant be closed. waiting for fix.
- Automatically saves the current scroll position and restores it when reopened.
- Shows current page number and total pages.
- Displays a toast notification after crafting.
- Pulls materials from nearby containers.
- Allows specifying the maximum number of supported guns displayed when SHIFT-hovering an attachment to prevent screen clutter and lag.
Main Features
- When opening the GunSmithTable with a gun in the mainhand or offhand, only displays attachments and ammo compatible with that gun.
- Adds a game rule liberateAttachment: when enabled, any gun can freely interact with all compatible attachments, regardless of the player's inventory.
- Designate specific guns as melee weapons via client configs; their firing animations will be replaced with melee attacks.
- Automatically switches to first-person aiming when aiming in third-person view (compatible with Shoulder Surfing Reloaded and Leawind's Third Person).
Know Issues
- Spamming the aim key may cause the camera to remain stuck in first-person perspective.
- Automatic Perspective Switching only suppots "hold-to-aim" mode.
just for tacz 1.0.3 just test in dev environment

