Instead of breaking, tools will gain negative durability. Tools with ≤ 0 durability won't work at all.
Combine your tools in a crafting table or an anvil to repair them, or smelt them into nuggets.
For Developers
- Data component types added to
#tdnb:removed_from_broken_items
will be removed from an item when it breaks.- Data component types added to
#tdnb:restored_to_repaired_items
will be re-added to an item when it is repaired. - Data component types added to
#tdnb:removed_from_broken_and_restored_to_repaired_items
will be added to both (by default,minecraft:tool
andminecraft:weapon
). - Components to be restored are stored under the
tdnb:broken_components
object inside theminecraft:custom_data
data component.
- Data component types added to
- Enchantments added to
#tdnb:ignored
will not be disabled when they break, nor re-enabled when they are repaired (by default,minecraft:mending
andminecraft:vanishing_curse
).- Disabled enchantments are moved from
minecraft:enchantments
tominecraft:stored_enchantments
.
- Disabled enchantments are moved from
- Items added to
#tdnb:ignored
will be ignored by the mod completely (by default,#c:elytra
containingminecraft:elytra
, and#tconstruct:modifiable
).
This mod was made for the Vanillative modpack.