Thavma

Thavma

Mod

Uncover hidden knowledge, harness the primal aspects, and shape reality with powerful arcane machines!

Client and server EquipmentMagic

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  • a lot of infrastructure for upcoming wand foci
    • 3d renderer on the wand model
    • the focus selection wheel GUI
  • automated release uploads to modrinth and curseforge with github actions
  • add more recipes & aspects data
  • fixed levitator not negating fall damage
  • EMI integration
  • fixed more infusion bugs
  • fixed all entities wearing boots having step assist
  • fixed some book bugs
  • beginning of scanning & research locking
  • add stairs and slabs for elemental stone and greatwood
  • add TONS of recipes,tags & aspects to items
  • fix some subtle infusion bugs
  • add JEI support for all recipe types
  • make elemental core & arcane workbench emissive (green part should shine at night)
  • use a better texture for Wand Aspect GUI Overlay
  • merge Perditio & Ordo into Aether (new primal element), to better align with classical elements
  • improve the renderer for wand absorbing Aura Nodes
  • spawn aura nodes in worldgen
  • working infusion multiblock (only a single test recipe currently, see youtube video)
    • new "elemental core" block, used for the infusion multiblock
    • infusion pillars formed when the right blocks are placed near the matrix (and the matrix stops working without them)
    • infusion central item is placed inside the matrix (can be opened by right clicking)
    • the process can be started if the right item is in the matrix, and the player right clicks with wand
    • aspects get sucked from nearby jars (if the recipe needs them)
    • items get sucked from pedestals (if the recipe needs them)
    • the matrix spawns rune particles
  • improved eternal flame
  • added hungry chest (temporary texture)
  • fixed jars being able to hold more than 1 type of aspect
  • added arcane levitator
  • added eternal flame (like old TC nitor)
  • new texture for elemental stone, and new variants: cracked & bricks
  • changed other stony textures to match palette of new elemental stone
  • renamed a whole bunch of items
  • improved / debugged some old textures

first release - very alpha


Project members

alegian

Member

Details

Published 4 months ago
Updated 2 months ago