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1.0.7 - 1.21

Additions

  • Added the Bloedzuiger, a necrophage from W1 that dies with a cadaverine explosion, spawn on swamps
  • Added Bindweed, a new potion made with Bloedzuiger blood, it reduces the damage taken from poison, cadaverine, wither and any damage-over-time effect
  • Added support for witcher eyes/toxicity face for both Just Expressions and Fresh Moves!
    • Added an option to the config to make the pupils move alongside the animated eyes, true by default
    • Added allay, tall_center, derp and enderman eye options

Changes

  • Changed the location of many textures
  • Changed the subtitles translation to "subtitles.tcots_witcher.[sound_name]"
  • The green cloud particle used on the Devil's Puffball explosion now is the same color as the poison effect
  • The cadaverine effect now does double damage to necrophages
  • Changed all the pictures of the books containing text, not it uses the enchantment table language, to fit better with translations
  • Changed damage and speed values from swords to fit better with Witcher (More RPG Classes).
    • Moonblade speed reduced from 1.8 to 1.6
    • Winter's Blade damage reduced from 9 to 8
    • Winter's Blade aard sign intensity, from Witcher (More RPG Classes), reduced from 4 to 3
    • Ardaenye damage reduced from 8 to 7.5
    • Ardaenye speed increased from 1.4 to 1.6
  • Modified the swords tooltip position to fit better with Witcher (More RPG Classes).
  • Cadaverine decaying flesh recipe now gives 3 bones instead of two, added the possibility to decay rotten flesh to get 2 bones
  • Superior Rook and Superior Wolf stack size increased from 3 to 4

1.0.6 - 1.20.1

Bugfixes

  • Changed some internal logic for better compatibility with other mods.

1.0.6 - 1.21

Bugfixes

  • Changed some internal logic for better compatibility with other mods.
  • Fixed Manticore toxicity attribute don't changing to green color in NeoForge.

1.0.5 - 1.20.1

Additions

  • Added new and unique animations from Better Combat to all Witcher swords.
  • Added many tags to determine in which biomes plants and monsters spawn.
  • Added an option to activate 32x32 textures without needing Witcher (More RPG Classes) installed.

Changes

  • Creative Tab icon changed, now uses an animated icon (because it looks way cooler)
  • The Dimeritium bomb explosion now causes 5 damage to Vexes and Allays.
  • Moonblade extra damage reduced from +50% to +25%; it now applies after all other damage. With Witcher (More RPG Classes) loaded, it decreases to 15%.
  • Added a new goal to the Evoker: it now runs faster when affected by the Dimeritium effect.

Bugfixes

  • Added Enhanced Ogroid Oil and Superior Ogroid Oil to the compendium in the Alchemy Almanac.
  • Fixed an inconsistency with the recipe book: stack numbers now appear on the right instead of the left.
  • Fixed an issue where trinket tooltip color changes would crash if loaded on servers.
  • Changed some internal logic for better compatibility with other mods

1.0.5 - 1.21

Additions

  • Added new and unique animations from Better Combat to all Witcher swords.
  • Added many tags to determine in which biomes plants and monsters spawn.
  • Added an option to activate 32x32 textures without needing Witcher (More RPG Classes) installed.

Changes

  • Changed the mod ID from tcots-witcher to tcots_witcher because NeoForge only accepts underscores.
  • The mod now requires the Architectury API to work, for development reasons.
  • Creative Tab icon changed, now uses an animated icon (because it looks way cooler)
  • The Dimeritium bomb explosion now causes 5 damage to Vexes and Allays.
  • Moonblade extra damage reduced from +50% to +25%; it now applies after all other damage. With Witcher (More RPG Classes) loaded, it decreases to 15%.
  • Added a new goal to the Evoker: it now runs faster when affected by the Dimeritium effect.
  • With Witcher (More RPG Classes) loaded, swords now have a speed similar to the ones from that mod.
  • Removed "Relic Sword" tooltip from Winter's Blade for consistency.

Bugfixes

  • Added Enhanced Ogroid Oil and Superior Ogroid Oil to the compendium in the Alchemy Almanac.
  • Fixed an inconsistency with the recipe book: stack numbers now appear on the right instead of the left.
  • Fixed an issue where trinket tooltip color changes would crash if loaded on servers.
  • Fixed Bomb formulae don't appearing on the creative menu.

Added compatibility for Witcher (More RPG Classes):

All these changes will only be present if the Witcher (More RPG Classes) mod its present

  • All the swords will change their texture to fit the 32x32 textures from Witcher (More RPG Classes)
  • Armors and Swords will have new attributes
  • The recipes for the swords will use Witcher swords instead of vanilla ones

Other changes

  • Swords damage reduced to better fit with the other Witcher swords
  • Alchemy formula texture changed to better with the Witcher (More RPG Classes) diagrams
  • Fixed an issue with the Ghoul
  • With Better combat the swords will behave exactly like the swords from Witcher (More RPG Classes)
  • Russian Translation added, thanks to kreoxoxygen!
  • Russian Translation added, thanks to kreoxoxygen!

Fixed an issue with the Drowners, now they can breath underwater (lol)

Fixed an issue in multiplayer

Fixed a compatibility issue

Added compatibility for Witcher (More RPG Classes):

All these changes will only be present if the Witcher (More RPG Classes) mod its present

  • All the swords will change their texture to fit the 32x32 textures from Witcher (More RPG Classes)
  • Armors and Swords will have new attributes
  • The recipes for the swords will use Witcher swords instead of vanilla ones
  • Removed the Winter's Blade (RPG) from spawning on Witcher Graves
  • Witcher Grave loot table modified; now you can found alchemy formulae, alcohol, Ard'aenye, and D'yaebl. Witcher medallions can spawn if the Witcher Medallions mod its installed

Other changes

  • Swords damage reduced to better fit with the other Witcher swords
  • Alchemy formula texture changed to better with the Witcher (More RPG Classes) diagrams
  • Fixed an issue with the Ghoul
  • With Better combat the swords will behave exactly like the swords from Witcher (More RPG Classes)

Project members

Tenebris_Mors

Member

Details

Licensed MIT
Published 9 months ago
Updated 19 days ago