Lurking Depths

Lurking Depths

Mod

A psychological horror mod that focuses on creating an authentic creepypasta experience.

Client and server CursedGame Mechanics Mobs

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  • Chunk deletion feature
  • Fixed performance issues and memory leaks
  • Remade structures
  • Toggleable glitch effects, be cautious in multiplayer
  • I forgor
  • Glitch sound effects
  • Glitch improvements
  • Bug fixes
  • 4 Visual effects (glitches, screen tears, etc.)
  • Bug fixes
  • Changed structures (a bit)
  • Minor redesign of the config
  • Stalking mechanics adjustments
  • More error messages
  • Slower aggression incrementation for tension (2 hours of gameplay until full aggression)
  • Stalker doesn't emit light anymore
  • More sound effects for the stalker
  • Bug fixes
  • Config bug fixes
  • Stalker always attacking bug fix
  • Stalker not despawning bug fix
  • Stalker randomly teleporting during an attack (similar to an enderman)
  • A few minor bugfixes
  • More randomized structure spawn
  • Invisible stalker bug fix
  • Optimized movement AI (performance)
  • Stable state transitions (bug fixes)
  • Bed destruction bug fix
  • Fixed config frequency functionality
  • Cinematic mode in config (for content creators)
  • Stalker redesign
  • Bug fixes
  • Feature toggling in mod config
  • Config menu
  • Reworked commands
  • Increased event frequencies
  • Adjusted sound
  • Balanced attack frequency;
  • Fixed Stalker spawning only in peripheral vision bug;
  • Balanced sound event frequencies;
  • Improved AI state handling
  • Reworked torch replacement system;
  • Adjusted event frequencies;
  • Reworked Stalker AI targeting system;
  • Fake error messages;
  • Reworked structure spawning system;

Balanced event frequencies; New sound custom effects; A few bug fixes;

New Features:

  • Added corrupted music system
  • Random chance to play corrupt music
  • Higher chance at night and in caves
  • Chance increases with stalker's aggression
  • Turns to night after a few seconds of playing
  • Added new debug command: /horror sound corrupt

Behavior Changes:

  • Refactored Stalker AI

I recommend not reading this to avoid spoiling the surprise

Features

  • Added the Stalker entity that stalks players throughout their world
  • Dynamic horror system that intensifies over time
  • Environmental manipulation (torch replacement, floating blocks)
  • Creepy structure generation in dark areas
  • Full multiplayer support

Mechanics

  • Stalker becomes more aggressive over time
  • Each player has their own stalker in multiplayer
  • Stalker can break certain blocks to reach players

Aggression increases based on:

  • Time spent in world
  • Player's health
  • Darkness level

Project members

Tasuposed

Member

Details

Licensed MIT
Published 8 months ago
Updated 5 months ago