0.1.6.3

Changelog

material

  • New material :Stabilized Gunpowder, Metherite, Tempered Glass, Chillslime Cryogel, Gilded Silky Cloth.
  • Removed the Cactus material.
  • Gold can now be used to craft melee and ranged tools, with the trait property being the Prickly modifier that originally belonged to Cactus.
  • Allowed Dusk to craft shield cores, with the material trait being the Spiky modifier that originally belonged to the Cactus.

Balance adjustments

  • Adjusted the calculation method for the mace's additional damage to be basically consistent with the current calculation method in the original version, but it is affected by gravity.
  • Reduced the knockback of the mace, but the knockback effect becomes stronger when the falling height is greater than 5.
  • Verdant Frogcroaking, Ochre Frogcroaking, and Lightite will affect gravity.
  • Lightly Speed modifier will affect gravity.
  • Reduced the armor value of Warden Steel.
  • Reduced the durability of Netherrack, Black Chocolate, and White Chocolate.
  • The Disarm trait of Sponge will now end early when the target takes damage.
  • The healing amount of the Symbiotic trait of Chlorophyte has been changed to 30% of the lost health.
  • Sculk Catalyse trait has been changed to -1 -durability consumption.
  • The maximum health provided by Sculk Breed modifier now overrides instead of stacking.

Misc

  • Added material classification tags

Fix

  • Fixed some text errors.
  • Fixed the bug with the pulp recipe.

Files

Tinkers_Thinking-1.6.3.jar(4.79 MiB) Primary Download

Project members

CreepingCreeper

Owner

Details

Licensed MIT
Published 2 years ago
Updated a month ago