Changelog
material
- New material :Stabilized Gunpowder, Metherite, Tempered Glass, Chillslime Cryogel, Gilded Silky Cloth.
- Removed the Cactus material.
- Gold can now be used to craft melee and ranged tools, with the trait property being the Prickly modifier that originally belonged to Cactus.
- Allowed Dusk to craft shield cores, with the material trait being the Spiky modifier that originally belonged to the Cactus.
Balance adjustments
- Adjusted the calculation method for the mace's additional damage to be basically consistent with the current calculation method in the original version, but it is affected by gravity.
- Reduced the knockback of the mace, but the knockback effect becomes stronger when the falling height is greater than 5.
- Verdant Frogcroaking, Ochre Frogcroaking, and Lightite will affect gravity.
- Lightly Speed modifier will affect gravity.
- Reduced the armor value of Warden Steel.
- Reduced the durability of Netherrack, Black Chocolate, and White Chocolate.
- The Disarm trait of Sponge will now end early when the target takes damage.
- The healing amount of the Symbiotic trait of Chlorophyte has been changed to 30% of the lost health.
- Sculk Catalyse trait has been changed to -1 -durability consumption.
- The maximum health provided by Sculk Breed modifier now overrides instead of stacking.
Misc
- Added material classification tags
Fix
- Fixed some text errors.
- Fixed the bug with the pulp recipe.
Dependencies
Files
Tinkers_Thinking-1.6.3.jar(4.79 MiB) Primary Download
Links
Details
Licensed MIT
Published 2 years ago
Updated a month ago