Changelog
Ported / Updated V1.0.3 of the Mod.
Changed how it detects when the Player leaves the Chunk from checking Every Tick, to when an Event is trigged for the Section Changing and Filtering it to if the Chunk Changed. as well as some other triggers like:
- Entity Interaction checking if the player is mounted a tick later.
- Respawn, which now Places the Player into the random XZ inside the closest valid Chunk (if the player respawned in a invalid chunk)
you can also no longer gain ChunkXP while the Chunk Restrictions are disabled. (these changes will be coming to the Forge Version Soon as well)
Files
chunkbychunk-1.0.4-neoforge-1.20.4.jar(59.57 KiB) Primary Download
Links
Details
Licensed GPL-3.0-or-later
Published a year ago
Updated a year ago