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Fixed

  • Now publishing the correctly remapped jar for Forge. :-/

Changed

  • Ported to MultiLoaderTemplate
  • First release for Forge and NeoForge

Added

Added an option to only sink boats under certain weather conditions. Defaults to CLEAR (i.e. always sink boats) but can be set to RAINING or THUNDERING.

Added

  • New configuration option - minimum water depth to sink boats. This allows you to permit boats to operate in shallower waters of tagged biomes.

1.1.2+1.20.1

on Jul 8, 2024
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1.1.2+1.21

on Jul 8, 2024
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[1.1.2] 2024-07-07

Changed

  • Made biomes that sink boats configurable via biome tag
  • Switched from mucking around in EntityData to using the Cardinal Components API for extra boat entity data

1.1.1+1.21

on Jul 5, 2024
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1.1.1+1.20.1

on Jul 5, 2024
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[1.1.1] 2024-07-04

Fixed

So, uh, funny story. I made this mod to make boats less useful so that players would build the ships from the Small Ships mod. It turns out, those ships inherit from the vanilla Boat class, so they got all the behavior that I gave to boats. Which is to say, they sank.

This release uses entity tags to limit the "sink in oceans" behavior to vanilla boats and chest boats.

1.1.0+1.21

on Jul 3, 2024
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1.1.0+1.20.1

on Jul 3, 2024
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[1.1.0] 2024-07-03

Added

  • Now has a configuration screen under ModMenu
  • Boat destruction time is configurable
  • Boat destruction % is configurable
  • Fate of wrecked boats can be set to one of three modes
    • SINK: boat is pulled underwater and ejects passengers
    • BREAK: boat is destroyed and drops its item entity
    • DESTROY: boat is destroyed and drops a random amount of planks and sticks.

1.0.0+1.21

on Jun 28, 2024
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1.0.0+1.20.1

on Jun 28, 2024
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[1.0.0] 2024-06-27

Initial public release.

Features

  • Boats floating on water in ocean biomes will shake and bounce as if on rough seas.
  • 5 seconds later they will break apart into planks and sticks.
  • That's all.

Project members

Funk Planet

Funk Planet

Organization

Details

Licensed MIT
Published a year ago
Updated 2 months ago