Valorant Origins

Valorant Origins

Mod

Introduces Valorant agents as new origins while keeping it survival friendly.

AdventureEquipmentGame MechanicsMagic Mobs

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New agent Iso:

  • +Storage Domain
  • +Kill Contract
  • +Phasing Shield
  • -Unprotected Core
  • -Fractured Vision

Agent changes:

Sova:

new ability -> "Hunter's best friend":

Sova now keeps his bow upon death

New agent Sage!!:

-Barrier ability

-Heal ability

-Slowball ability

-Fragile healer

-Enviromental Weakness

Neon changes:

-You have to hold a Lightning rod to use Relay bolt ability, This to prevent you from accidently burning your house.

a few other minor changes

  • corrected neon's relay bolt cooldown
  • low durability damage increase : 50% --> 25%
  • breach now mines wood at a normal speed

2 New agents in this update as I promised!

Sova Buff:

1- eagle eye melee nerf from -50% ---> -25%

2- arrow bundle ---> fletching expert:

Sova now craft more arrows using the vanilla recipe

New agents:

Neon:

1- Faster speed

2- Ultra speed ability

3- Lightning bolt ability

4- chance to inflict slowness

5- takes 50% more damage

Breach:

1- Faster mining speed

2- Stun ability

3- Less projectile damage

4- Slower wood mining speed

5- Super charge ability

Small update...New agent coming soon.

-Harbor Changes:

  1. Water breathing

  2. Mining fatigue immunity

  3. No longer gains weakness in hot biomes

  4. Removed the loyalty enchantment from the trident

-Skye Changes:

  1. Skye's trailblazer now lasts 40 seconds instead of 20

  2. Skye's trailblazer increased cooldown from 1 min to 80 seconds

  3. Skye's trailblazer strength 2 --> 3, speed 2 --> 3

  4. Regrow ability now lasts for 10 seconds instead of 5

  5. Regrow ability has increased cooldown from 30 seconds to 1 min

-Jett Changes:

  1. Nerfed dash ability

This update should make the origins more fun and much more useful late-game.

Jett changes

  • Higher updraft.
  • new ability Wind Runner: 50% faster movement.
  • can no longer dash when gliding with an elytra.

Phoenix changes

  • new ability Fire Boost: boost yourself when gliding with an elytra.
  • burning mouth debuff : -50% ---> -25%.

Sova changes

  • Removed restrictive gear debuff/ability

Harbor changes

  • New ability Tidal Armament: harbor now spawns with a trident

Omen changes

  • increased shrouded step tp range 15 ---> 20 blocks

(if you have any ideas please let me know)

Another Omen buff: -new power in the shadows:Omen now gains resistance and haste in dark areas. -paranoia buff: 1-Omen now deals massively great damage to blinded enemies. 2-reduced delay: 20s ---> 15s -Omen's shrouded step now ignores fluids. Skye buff: -new power forest's grace:Skye now mines wood a lot faster and instantly in some cases. Harbor buff: -reduced the nerf given to Harbor sword's damage -50% ---> -25%

  • NEW AGENT:SKYE
  • added extra tags for more mod compatibility
  • added ambient particles for omen,harbor and phoenix
  • extended the delay for sova's shock dart ability to balance it
  • Omen Buff
  1. paranoia ability range extended from 10 ---> 20 and gives weakness when it directly hit an entity
  2. omen melee nerf rebalanced from -50% ---> -25%
  3. omen no longer takes fall damage when using shadow step ability (yes you can now clutch with it!)
  4. added hand swing animation to shadow step ability to make it easier to use
  • note that all agents ambient particles will no longer show when you sneak

Project members

HamzaHimself

Member

Details

Licensed ARR
Published a year ago
Updated 6 months ago