Filter loader...
  • Fixed issues injecting into existing render types. (#85)
  • Fixed SodiumCompat#markChunksDirty on Fabric
  • API changes + bug fixes to Necromancer
  • Editor key is now unbound in production
  • Updated Forge and Fabric (#81)
  • Added workaround for vivecraft (#82)
  • Fixed custom veil resource loaders
  • Flashback bug fix (#79)
  • Added vanilla shader reloading
  • Fixed missing texture in Veil shaders
  • Added event when dynamic buffers change
  • Deprecated ambient occlusion API
  • Improved memory usage
  • Added new API for adding shader definitions in
  • Added shader validation
  • Fixed VAO crash for some systems
  • Added shader feature for cube map arrays
  • Added support for cube map texture loading
  • Fixed minor texture binding issue
  • Re-wrote post pipeline editor
  • Fixed minor issues with array textures
  • Added graphics profiler
  • Scissor stack now uses ScreenRectangle
  • Added shader feature system
  • Removed tooltip system
  • Re-wrote light renderer
  • ImGui text components can now run commands
  • Added wrapper render types
  • Added render state shards for certain GL flags
  • Fixed crash when using ShaderProgram#getUniformSafe
  • Fixed crash with dynamic shaders
  • Fixed error when stopping game
  • Added support for swapping vbos
  • Fixed error when removing binding layouts. Fixes #68
  • Fixed incorrect framebuffer size being reported
  • Improved memory usage when uploading uniforms
  • Fixed crash when calling ShaderProgram#getUniformSafe

Project members

Foundry

Foundry

Organization

AmoAsterVT

Coder

cappin

Coder

Ocelot

Coder

ryanhcode

Coder

Details

Licensed LGPL-3.0-only
Published 6 months ago
Updated 6 days ago