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  • Fixed crash on macos (it doesnt work, it just no longer causes the game to crash)
  • Attempted improvements to outline matching
  • Ingest on chunk load
  • Fix crash with vivecraft 1.3.x
  • Fixed water not having correct lighting, water in the ocean should look much more accurate
  • More shader error logging
  • Shader dynamic uniform support
  • Rewrote the threading/service system
  • Unifed sodiums thread pool (enabled by default) hopefully reducing stuttering when initally loading the world
  • Fix timeout when ingesting chunks
  • Auto balance LRU cache w.r.t loaded sections to help prevent memory overutilziation
  • Moved model baked result processing offthread
  • Fixed issues with incompatible framebuffer formats and stencil state leaking (thanks boredhuman)
  • Improve shader lighting accuracy

This version should hopefully bring improvements to performance while loading and mainly reduce stuttering especially with large non-lod render distances or under cpu load

  • Update to sodium 0.7
  • Flashback integration
  • Command fix
  • Shader support/compat enabled by default
  • Finalized v1 shader integration format
  • Increase iris render targets to 20
  • Fixes for shader compat
  • Gl state leak fix
  • Fixes for nv kernel driver killing minecraft
  • Mapper will auto attempt to update blockstates
  • Partial fix for block model tinting
  • Disabled block entity baking for 1.21.9/10
  • Auto ingest for chunk sections becoming empty or changes on the edge of sections
  • Remesh trigger for when neighboring section changes (fixes the black lines while loading chunks)
  • Allow neighbor blocks that are the same to emit geometry
  • Fix for rare meshing bug
  • Incremental allocation of geometry buffer when using sparse buffer
  • Fixes for SectionUpdateRouter
  • Support for darkened tinting (like in the nether)
  • Fix race condition in the ActiveSectionTracker

Update to 1.21.9/10
Update to sodium 0.7

  • Flashback integration
  • Command fix
  • Shader support/compat enabled by default
  • Finalized v1 shader integration format
  • Increase iris render targets to 20
  • Fixes for shader compat
  • Gl state leak fix
  • Fixes for nv kernel driver killing minecraft
  • Mapper will auto attempt to update blockstates
  • Partial fix for block model tinting
  • Disabled block entity baking for 1.21.9/10
  • Auto ingest for chunk sections becoming empty or changes on the edge of sections
  • Remesh trigger for when neighboring section changes (fixes the black lines while loading chunks)
  • Allow neighbor blocks that are the same to emit geometry
  • Fix for rare meshing bug
  • Incremental allocation of geometry buffer when using sparse buffer
  • Fixes for SectionUpdateRouter
  • Support for darkened tinting (like in the nether)
  • Fix race condition in the ActiveSectionTracker
  • Mark 1.21.8 support
  • Render pipeline rewrite
  • Attempted fixes for Nvidia crashes
  • Mipmap changes
  • Fixes for translucency against the skybox
  • Minor performance improvements
  • Stability fixes
  • Fixes for intel gpus running mesa
  • Quality improvements for mesa
  • Quality improvements overall
  • Fixes and improvments for vanilla fog integration
  • Tweeks to OpenGL state reverting
  • Fixes for crashes when servers behave badly
  • Internally added expereimental shader support, enabled using jvm arg
  • Auto ingest chunk sections that become empty (removes floating trees)
  • General fixes
  • Update 1.21.7
  • Attempt to improve when chunks get ingested, should fix no ingest in the end
  • Fix some race conditions
  • Enable object tracking on all opengl objects

Hotfix for amd gpus on windows resulting in flickering and possible segfault on shader compile

Changelog

  • yes

  • 1.21.6 support

  • entirly new rendering system

  • massive performance improvements to db system, meshing, ingest and more

  • Dh world import support (requires installing sqlite-jdbc)

If you are updating to this version and you previously used voxy, its recommended to delete your config file. If you are loading into a world or server you previously used voxy on, you should delete the voxy server folder and the voxy folder in your world

  • Fixed opengl compliance issues
  • Fixed white boarder outline between lod and normal chunks
  • Added a mesh render backend
  • Fixed clouds being invisible (possibly improved compatibility with shaders with fog)
  • Fixed chunk flicker when loading new chunks
  • Added world suggestion when using the import command
  • Importer no longer segfaults when you exit/reload a world while importing
  • Added a bossbar progress bar for importing
  • Fixed context selection when connecting to a sever
  • Attempted fix for empty air sections having the wrong default lighting value
  • Partial fix for mesa systems (will no longer cause the system to hang and hard crash, zink works fine pre mesa 24)
  • Reduced memory allocation rate by 10000%
  • Added remder distance slider (default 128 rd)
  • Substanially improved ssao in relation to grass and other non full blocks
  • Require cloth config
  • Renamed storage_config.json to config.json
  • Removed mesh cache temporarily until major issues can be resolved
  • Fixed dependencies for redis storage config
  • Added ReadonlyCachingLayer
  • Partial compatibility with vivecraft
  • Fixed compatability with starlight
  • Fix vanilla lighting
  • Fix compat with starlight
  • Fix lava missing textures
  • Reduced random flickers when loading in new terrain
  • Reworked some mixins
  • Fix crash when joining server/world
  • Fix incorrect translation string
  • Fixed view bobbing/other perspective issues
  • Reduced thread count on world import
  • 0.1.0 Modrinth release

Project members

cortex

Member

Details

Licensed ARR
Published 2 years ago
Updated 5 days ago