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  • ropes that are ship to world no longer get removed after world reloads.
  • fixed vstuff 0.2.0 not loading on servers
  • added config for canConnectRope (whether it can connect to full blocks or not)
  • removed a lot of development logging in console

Vstuff 0.2.0 full changelog:

Additions:

  • Phys Pulley
  • Rotational Thruster
  • Rope Styles GUI

QOL:

  • Rope selection improvements
  • Config for almost everything in the mod
  • Bug fixes

Removed:

  • idk really :P
  • changed sounds to LEASH_KNOT_PLACE & LEASH_KNOT_BREAK
  • added distance check to ropes, max length is now 100, seems reasonable tbh, whos making ropes that long anyway :clueless:
  • fixed being able to make ropes across dimensions (dont ask)
  • fixed issue from 0.1.6 where ropes would need to be cut twice after game/server restarts
  • added sounds to creating/cutting ropes
  • if you dont like the rope sounds, toggle them off with /ropesounds
  • renamed items

HUGE patch update!

  • fixed rope persistence on SERVERS (its been broken for a few versions now)
  • singeplayer should remain working too
  • updated mod logo for now, to not confuse people thinking the phys pulley is already in the mod
  • updated some text for the rope item
  • updated the mod description

Ropes will now always persist, and and even restarting, rejoining, then cutting the rope will now actually REMOVE it, and wont bug and be a ghost rope or smthm, really sorry for that issue, but its resolved on servers now too, singeplayer worlds should still work.

  • fixed ghost ropes (where you would make a rope, leave, rejoin, cut it, but the rope would still be there, just not visually, and would not go away until world restart, not that major :clueless:)

IM GOING INSANE (fixed smthn with ropes not going away when cut idk how i messed that one up LOL)

  • fixed (hopefully for good) stuff with constraint persistence
  • fixed ropes going away if the chunks they were in were unloaded then reloaded
  • fixed some issues with ropes rendering dark at high altitudes and stuff with lighting in general
  • fixed ropes seeming to sag when at max length, when they shouldve been stretched out all the way
  • fixed ropes being jittery, they are 100% smooth now

FIRST MAJOR RELEASE!

  • Textures are all redone, with the ropes using the rope pulley texture from create
  • Bug fixes :)
  • Item stacking changes + recipe changes !
  • create is now required, note create 6 is NOT supported, as vs does not support it yet.
  • ropes that work in survival
  • shaders work.. mostly :clueless:

ty :D

  • fixed rope constraints breaking if moved really fast
  • made cutter and lead stackable to 64
  • fixed stuff with rope persistence
  • magnets dont have a recipe anymore, i redid them a bit and they arent quite finished.

initial beta

  • ropes
  • magnets
  • survival compat
  • recipes
  • ship lead and lead cutter

known issues:

  • ropes are red
  • magnets aren't working mostly, (mostly fixed in dev) but they're not gonna break worlds
  • constraints can break if one ship is too heavy (but its a ridiculously high weight, so not too much of an issue currently?

planned features/fixes for 0.0.4

  • everything above
  • retractable ropes?
  • create compat, not depend

Details

Licensed Apache-2.0
Published 5 months ago
Updated a month ago