- ropes that are ship to world no longer get removed after world reloads.
- fixed vstuff 0.2.0 not loading on servers
- added config for canConnectRope (whether it can connect to full blocks or not)
- removed a lot of development logging in console
Vstuff 0.2.0 full changelog:
Additions:
- Phys Pulley
- Rotational Thruster
- Rope Styles GUI
QOL:
- Rope selection improvements
- Config for almost everything in the mod
- Bug fixes
Removed:
- idk really :P
- changed sounds to LEASH_KNOT_PLACE & LEASH_KNOT_BREAK
- added distance check to ropes, max length is now 100, seems reasonable tbh, whos making ropes that long anyway :clueless:
- fixed being able to make ropes across dimensions (dont ask)
- fixed issue from 0.1.6 where ropes would need to be cut twice after game/server restarts
- added sounds to creating/cutting ropes
- if you dont like the rope sounds, toggle them off with /ropesounds
- renamed items
HUGE patch update!
- fixed rope persistence on SERVERS (its been broken for a few versions now)
- singeplayer should remain working too
- updated mod logo for now, to not confuse people thinking the phys pulley is already in the mod
- updated some text for the rope item
- updated the mod description
Ropes will now always persist, and and even restarting, rejoining, then cutting the rope will now actually REMOVE it, and wont bug and be a ghost rope or smthm, really sorry for that issue, but its resolved on servers now too, singeplayer worlds should still work.
- fixed ghost ropes (where you would make a rope, leave, rejoin, cut it, but the rope would still be there, just not visually, and would not go away until world restart, not that major :clueless:)
IM GOING INSANE (fixed smthn with ropes not going away when cut idk how i messed that one up LOL)
- fixed (hopefully for good) stuff with constraint persistence
- fixed ropes going away if the chunks they were in were unloaded then reloaded
- fixed some issues with ropes rendering dark at high altitudes and stuff with lighting in general
- fixed ropes seeming to sag when at max length, when they shouldve been stretched out all the way
- fixed ropes being jittery, they are 100% smooth now
FIRST MAJOR RELEASE!
- Textures are all redone, with the ropes using the rope pulley texture from create
- Bug fixes :)
- Item stacking changes + recipe changes !
- create is now required, note create 6 is NOT supported, as vs does not support it yet.
- ropes that work in survival
- shaders work.. mostly :clueless:
ty :D
- fixed rope constraints breaking if moved really fast
- made cutter and lead stackable to 64
- fixed stuff with rope persistence
- magnets dont have a recipe anymore, i redid them a bit and they arent quite finished.
initial beta
- ropes
- magnets
- survival compat
- recipes
- ship lead and lead cutter
known issues:
- ropes are red
- magnets aren't working mostly, (mostly fixed in dev) but they're not gonna break worlds
- constraints can break if one ship is too heavy (but its a ridiculously high weight, so not too much of an issue currently?
planned features/fixes for 0.0.4
- everything above
- retractable ropes?
- create compat, not depend




