This release fixes some issues on 1.21.5 and 1.21.4 versions.
Bugfixes
- Fixed sampler location retrieval on converted shaders (causing issues on moving blocks rendering)
 
New release comes with:
- 1.21.5 support
 - Reduced memory usage (and possibly improved performance depending on architecture)
 - Many bugfixes and compatibility improvements
 
Performance
- Reduced terrain vertex format's size from 20 to 16 bytes
 
Options
- Added "Builder Threads" setting
 
Compatibility
- Improved OpenGL compatibility
 - Improved Fabric rendering API compatibiltiy
 
Bugfixes
- Fixed y-axis biome blending bug
 - Fixed texture filtering bugs
 - Fixed leash and beacon rendering bugs
 - Fixed bug where global block entities were not updated on destruction
 
Small update which fixes some rendering issues and improves compatibility.
Compatibility
- Support for Continuity on Minecraft 1.21.4
 
Bugfixes
- Use uint32 index type if needed (fixes not rendered geometry if the index count was too high)
 - Fixed quad normal rendering bug and reduced memory allocations
 - Fixed flipped particle rendering
 
New release fixes a crash when rendering breeze wind and enhances mod compatibility.
Bugfixes
- Fixed a crash caused by an error in breeze_wind shader
 - Fixed texture upload sync bug
 
Compatibility
- Improved texture compatibility
 
This release adds support for Minecraft 1.21.4 and fixes some mod compatibility issues. It also slightly improves chunk building speed.
Performance
- Chunk building speed improvement.
 
Settings
- Replaced "Fullscreen" and "Windowed Fullscreen" switch options with "Window Mode" option
 
Compatibility
- Improved framebuffer compatibility
 - Fixed a crash when setting texture parameters
 - Improved shader conversion
 
The key features of this release are Minecraft 1.21.3 support, terrain rendering CPU performance uplift, bugfixes and better compatiblity.
Performance
- CPU terrain rendering performance uplift
 - Upload and layout transition command buffers compaction
 
Rendering
- Add back clouds fog
 
Bugfixes
- Fixed crash on clouds rendering
 - Fixed a bug on gl framebuffer binding
 
Compatibility
- LambDynamicLights is now working
 
Other
- Allocated image memory is now tracked
 
This build fixes some annoying issues. Fabric API is no longer needed to run the mod.
Settings
- Updated "Backface culling" setting name and tooltip
 
Bugfixes
- Fixed crash on world loading without Fabric API
 - Fixed index buffer crash when full
 - Fixed block destruction overlay bug
 - Fixed quad model culling issues (e.g. grass)
 - Fixed issues with quad model's normal not being updated
 
