• Melee Weapons

    • Broadsword: Lighter attack damage than the sword, made up for in extra speed.

    • Sickle: Slightly faster than the sword, with slightly less damage.

    • Scythe: A heavier hitter than the normal sword, but at the cost of speed.

    • Longsword: A heavier hitter than the scythe, but at the cost of even more speed.

    • Katana: Deals the same damage as the sword, but with the speed of the broadsword. Disables the ability to use the offhand.

    • Hammer: Hits harder than an axe, but is also slower than an axe, and can stun shields like an axe.

    • Hatchet: A lighter axe that deals less damage, but is faster. Functions as a normal axe.

    • Battleaxe: A heavier axe that deals more damage than the hammer, and is slower. Functions as a normal axe.

    • Greatsword: A huge heavy hitter with slow speeds, but disables the ability to use the offhand.

  • Ranged Weapons

    • Slingshot: An early game ranged weapon that uses cobblestone as ammunition. (only in 1.20.1)
  • Enchantments

    • Withering: An enchantment for melee weapons, applying the Wither effect to any entity hit. Removes the poison effect of any entity hit. Incompatible with Fire Aspect, Frostbite, and Polluting

    • Frostbite: An enchantment for melee weapons, applying the Frostbite effect to any entity hit. Incompatible with Fire Aspect, Withering, and Polluting

    • Polluting: An enchantment for melee weapons, applying the Poison effect to any entity hit. Incompatible with Fire Aspect, Frostbite, and Withering

    • Exploding: An enchantment for bows and crossbows, that creates a small explosion on arrow impact. This sends the enemy up into the air. Incompatible with Piercing on crossbows, and Power on bows. (only in 1.20.1)

    • Freeze: An enchantment for bows that applies the frostbite effect to any entity hit. Incompatible with Flame.

  • Effects

    • Frostbite: This effect mimics the effects of powdered snow, making the entity slower, and take damage over time. Can be removed by fire.
  • Other

    • Advancements: Each weapon has it's own advancement for obtaining the netherite variant of that weapon.

Extra Notes

https://modrinth.com/mod/axes-are-weapons is recommended because of changes it makes to enchanting that affects the custom weapons.

Curseforge link: https://www.curseforge.com/minecraft/mc-mods/weaponsexpanded

For bug reports and issues email me at [email protected]

Thank you everyone who downloaded my mod, the support is unbelievable and I would never have gotten here if all of you hadn't been kind enough to try out my mod.


Project members

AngelicThe_Angel

Owner

Details

Licensed MIT
Published 2 years ago
Updated 17 days ago