• REWORKED TORNADO DESTRUCTION LOGIC

    • Tornadoes will now take into account indoor/outdoor distinctions when ripping blocks. Example: Fortifying a house with strong blocks on the outside will protect it's inside from being damaged
    • Exposure to the outdoors will influence how vulnerable blocks are to being grabbed and destroyed by tornadoes
  • GALE STORM CHANGES

    • Added config option to disable gales entirely
    • Gale storms will no longer affect trapdoors, due to many player builds depending on these aesthetically
  • WATERSPOUT CHANGES

    • Using adjustable canopies over crops will prevent waterspouts from flooding them
  • SIREN BLOCK CHANGES

    • The siren is now crafted with gold ingots instead of goat horns. This should make them more accessible for players.
    • Added config option to enable the old tornado siren sound effect from Weather1.
    • Reduced siren sound radius
  • PHANTOM TORNADO CHANGES

    • Added config option to completely remove phantom tornadoes
    • Increased the number of times players can skip thunderstorms via sleeping before phantom tornadoes spawn
  • MISC CHANGES

    • Tornadoes vary more in duration
    • Tornadoes spawn further away from players on average
    • Reduced lightning strike frequency for players and mobs during severe storms
  • Improved tornado terrain movement; tornadoes should no longer bob up and down constantly to match terrain height perfectly
  • Tornadoes now have a small chance to revive themselves after entering their dissipation phase
  • Improved CPU performance for Stage 2 and Stage 3 tornado destruction
  • Fixed some minor Drowned pathfinding bugs
  • Added config option for adjusting tornado detector range (be sure to re-generate the config file!)
  • Initial Modrinth Release!

Project members

dinohunter0727

Member

Details

Licensed ARR
Published 7 months ago
Updated 4 months ago