Filter loader...
  • Fixed: Addressed a bug where terrain failed to load.
  • Removed: Removed buggy water physics.
  • Removed: Dropped x86 support.
  • Added: Implemented a performant OBJ model loader.
  • Added: Added support for joint definitions.
  • Improved: Completely revised registration logic.
  • Improved: Enhanced save system robustness.
  • Changed: Updated the core physics engine, libbulletJME, from v21.1.0 to v22.0.0.
  • Changed: Restructured the project internally.
  • Changed: Switched the core physics engine from JBullet to libbulletJME.
  • Improved: Completely revised the world collision system.
  • Improved: Objects now render smoothly at 60 FPS.
  • Added: Ability to ride certain objects.
  • Added: Objects are now clickable for interaction.
  • Added: Explosions now fling objects.
  • Fixed: Addressed various general bugs.

Added

  • Physics calculations are now handled in a separate thread.
  • Registry for physics objects added.
  • Config file added for easier customization.
  • Debug lines added, which can now be toggled in the configuration.

Fixed

  • Short freezes occurring every few seconds mostly fixed.

Improved

  • OBJ model loader performance optimized.

Misc

  • A few bug fixes.
  • Removed entity; now implemented as a standalone object
  • Added OBJ model loader
  • Fixed wobbling issue
  • Added new item (functionality not yet implemented)
  • Some bugfixes
  • Fixed wobbling of stationary physics objects
  • Fixed slow chunk collision loading
  • Fixed crash when switching worlds
  • Improved collision stability and performance

Project members

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Details

Licensed CC-BY-NC-ND-4.0
Published 5 months ago
Updated 4 months ago