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- Fixed: Addressed a bug where terrain failed to load.
- Removed: Removed buggy water physics.
- Removed: Dropped x86 support.
- Added: Implemented a performant OBJ model loader.
- Added: Added support for joint definitions.
- Improved: Completely revised registration logic.
- Improved: Enhanced save system robustness.
- Changed: Updated the core physics engine, libbulletJME, from v21.1.0 to v22.0.0.
- Changed: Restructured the project internally.
- Changed: Switched the core physics engine from JBullet to libbulletJME.
- Improved: Completely revised the world collision system.
- Improved: Objects now render smoothly at 60 FPS.
- Added: Ability to ride certain objects.
- Added: Objects are now clickable for interaction.
- Added: Explosions now fling objects.
- Fixed: Addressed various general bugs.
Added
- Physics calculations are now handled in a separate thread.
- Registry for physics objects added.
- Config file added for easier customization.
- Debug lines added, which can now be toggled in the configuration.
Fixed
- Short freezes occurring every few seconds mostly fixed.
Improved
- OBJ model loader performance optimized.
Misc
- Removed entity; now implemented as a standalone object
- Added OBJ model loader
- Fixed wobbling issue
- Added new item (functionality not yet implemented)
- Some bugfixes
- Fixed wobbling of stationary physics objects
- Fixed slow chunk collision loading
- Fixed crash when switching worlds
- Improved collision stability and performance