Zombie Apocalypse Core

Zombie Apocalypse Core

Mod

Necessity for zombie apocalypse modpacks. Disable vanilla mobs, day counter, zombie spawn multiplier, custom zombie drops, more armored zombies, new enchantments, weapons, items, starter kit, and more.

Client and server AdventureCursedEquipmentFoodGame MechanicsManagement MobsOptimizationUtility

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Title

READ THE CONFIG FIRST (please 😭)

Suggest additions or fixes here

This mod is being redesigned.

Features

v1.3.0

  • Zombies do not burn in daylight.
  • Zombies have stronger armor and are harder to deal with. (Configurable)
  • Zombie spawn rates can be multiplied.
  • Zombie's drop can be altered to drop more items.
  • Day counter and reminder.
  • Stop listed mobs from spawning. (Configurable)

    Skeletons, creepers and spiders are disabled by default.


Config

Some information you should know:

  • Disabled mobs are respective to each world; if you disable a mob in the overworld, it will not be disabled in the nether or end.

Gamerules

/gamerule spawnArmoredZombies (true/false) (default: false)
Spawns heavily armored zombies.
/gamerule dayCounter (true/false) (default: true)
Counts the number of days that have passed.
/gamerule customZombieDrops (true/false) (default: false)
Enables altered zombie drops.

Commands

/zombiespawnmultiplier:
/zombiespawnmultiplier <integer min:1 max:5>
Multiply the amount of zombies that spawn.
/viewdisabledmobs:
/viewdisabledmobs
Lists all the mobs that are currently disabled.
/disablemobs:
/disablemobs <add/remove> <mob_name>
Don't mess up the name! ↓
If an entity name contains spaces, replace the spaces with an underscore (_).

^^^ works most of the time, a more reliable method like a website or a list here will be provided

Add or remove a mob from the disabled mobs' list.
Old (v1.3.0) Some Minecraft versions are not supported after v1.3.0, this is for them.

Features

v1.3.0

  • Zombies do not burn in daylight.
  • Zombies have stronger armor and are harder to deal with. (Configurable)
  • Zombie spawn rates can be multiplied.
  • Zombie's drop can be altered to drop more items.
  • Day counter and reminder.
  • Stop listed mobs from spawning. (Configurable)

    Skeletons, creepers and spiders are disabled by default.


Config

Some information you should know:

  • Disabled mobs are respective to each world; if you disable a mob in the overworld, it will not be disabled in the nether or end.

Gamerules

/gamerule spawnArmoredZombies (true/false) (default: false)
Spawns heavily armored zombies.
/gamerule dayCounter (true/false) (default: true)
Counts the number of days that have passed.
/gamerule customZombieDrops (true/false) (default: false)
Enables altered zombie drops.

Commands

/zombiespawnmultiplier:
/zombiespawnmultiplier <integer min:1 max:5>
Multiply the amount of zombies that spawn.
/viewdisabledmobs:
/viewdisabledmobs
Lists all the mobs that are currently disabled.
/disablemobs:
/disablemobs <add/remove> <mob_name>
Don't mess up the name! ↓
If an entity name contains spaces, replace the spaces with an underscore (_).

^^^ works most of the time, a more reliable method like a website or a list here will be provided

Add or remove a mob from the disabled mobs' list.

Project members

sixtynineninetynine

Member

Details

Licensed ARR
Published a year ago
Updated 4 months ago