-Removed Serene Seasons because it occasionally reloads all chunks, which is... disorienting to say the least. Hopefully another season mod gets updated to 1.21.4

-Removed Chunks fade in, replaced with distant horizons

-Added Distant Horizons and Chunky (The goal is to never need to see chunks popping into existance; pre-generate with Chunky and use Distant horizons to cover up the pop-in. Disable Concurrent Chunk Management Engine and give the game more RAM in Java arguments when actively running Chunky.)

-Configured Horseman to not teleport horses when calling them with a copper horn within 128 blocks of you. There is a bug that occasionally causes horses to be duplicated when teleporting them, and this is to help avoid having them teleport unneccesarily often.

updated mobfilter config to remove camel spawns on chunk generation

Cleaned up config files, removed shield nerf due to integration with survival overhaul datapack


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Etomb

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Licensed MIT
Published a month ago
Updated 11 days ago