The April Update
Updated
Mods
- Doubledoors
- Immediatelyfast
- Seasonhud
- Accessories_tclayer
- Moredelight
- Pickupnotifier
- Bookshelf
- Impactor
- Yuushya
- CobblemonArmors
- ShowHeldItems
- Rctmod
- Moonlight
- CicadaLib
- Journeymap
- Notenoughanimations
- OwoLib
- Voicechat
- CobblemonSpawnNotification
- Inventoryprofilesnext
- Chunky
- Balm
- C2me
- Travelersbackpack
- Polymorph
- Rctapi
- Friendsandfoes
- Snowrealmagic
- FabricAPI
- Modernfix
- Cobblenav
- Controlling
- Templates
- Mapfrontiers
- Cherishedworlds
- Fzzy_config
- YoureInGraveDanger
- Skinlayers3d
- Iceberg
- Collective
- Sodium
- Watut
- DynamicFPS
- Emi
- Accessories
- Entityculling
- Libipn
- Jamlib
- Cobbreeding
Data Packs
- AllTheMons
- CobbleCafe
Resource Packs
- AllTheMons
- CobbleCafe
- CobbleSounds
- Cobblemon Interface
- Cobblemon Interface Modded
- Cobblemon Interface Recolored
Added
Mods
- NightyLighty (officially!)
Data Packs
-
ChipOnMyShoulder (by me)
Currently, this just changes the vanilla Lodestone recipe to allow the chipped variants to actually be used in building. I intend to update this upon finding more chipped related changes I'd like.
Vanilla: 8 Chiseled Brick + 1 Netherite Ingot = 1 Lodestone Changed: 8 Chiseled Brick + 1 Iron Ingot = 8 Lodestone
The NightyLighty Update!
Updated
- A lot of mods
Added
- NightyLighty
What is NightyLighty?
Well it's essentially the Night Lights mod for 1.21.1, which adds a bunch of cute night lights, that you can toggle on and off. Additionally, it adds hanging lights and fairy lights that have unique models for each color.
Unfortunately, Night Lights is outdated and the fabric version of the mod isn't on their github. This means that there is no easily available source code. So I did what any sane person would do and learned how to create a mod by scratch, adding feature by feature until the mod was at least comparable to the original. The nice thing about this approach is that I have control over features, so I made the follow changes:
- Hanging & Fairy Lights can be toggled on and off
- Hanging & Fairy Lights can be placed freely without needing a ceiling above (don't worry what they are hanging on)
- The brown Frog, Mushroom, and Octopus texture has been adjusted to actually be brown
Planned
- Multiple additions and changes to Nighty Lighty
- Meloetta animations
- New custom pokemon
- And more!
The Fracarpemplate Update
Added
- Templates 2
Quick Patch
Updated
- Bunch of mods
Added
- Chipped
Announcement
- If you are in the Sky Pillar discord server, feel free to suggestion anything in the suggestions channel!
Yet another minor update
Updated
- SeasonHUD
- Dynamic FPS
- Bookshelf
- Cobbreeding
- Moonlight
- AND Cobblemon Spawn Notification (I contributed some code to this one!)
Added
- Double Doors
- Survival Debug Mod
- Just Mob Heads
- Just Player Heads
- And a secret datapack I put together shhhh
Spoiler
secret datapack: "Just Meloetta"Future Plans
- Change Pot Leaves to modrinth version (when added)
- Change secret datapack to modrinth version (when/if accepted)
- Fennekin tail slot maybe
- Make Trims Extended trims registered items
- Autoclosing doors mod (doesn't exist properly)
Minor patch
Added:
- Magnum Torch (i forgor to add it before)
Fixed
- The
vanitytagsdatapacks improper folder structure, which made it useless - Yuushyas config
com.yuushya\client_config.json, so it doesn't tell you that the world will end if you don't: -
- Install their leaf resource pack that isn't even available
-
- Install Indium which is now built-in to Sodium, and the use of which causes incompatibility problems.
Failed At
Spoiler
- Adding tails to a different slot than chestplates. I wouldn't say 2 hours wasted, but they definitely weren't well spent!
- Having Trims Expanded:
-
- Show trims as items in EMI
-
- Not allow the pottery sherds that the trims are derived from be used exactly the same way (duplication and use in smithing table)
Aight thats all, goodnight.
The TK has given up on detailed official patch notes update
PSA
There are new resource packs, look at them.
Updates
I updated everything that was outdated, excited about Travelers Backpacks update, looked cool last I saw.
Added
Bunch of things, here the most notable:
- Myths and Legends
- Simple Resource Loader
- Easy Item List (my goat)
- Yuushya Townscape and Modeling mods
- Pot Leaves (not updated on Modrinth yet, using version from curse)
- Cobble Cafe
- Cobble Hats
- MythRecipes
- Multiple rad resource packs
- and lastly vanitytags which is a datapack I made to allow all wearable items in the vanity slots
Future Plans
- Change Pot Leaves to modrinth version
- Add items I will inevitably discover I missed to vanitytags
- Make the Fennekin tail wearable on non chestplate slot
- Create a datapack with a handful of pokemon, that I steal (legally) from outdated mods
- Add waypoint integration to Cobblemon Spawn Notification
- Hope I can find a way to have Trims Expanded trims properly display in EMI
- More mod and datapack additions, most likely
I did a bunch of things and plan to do some more final touches to this update. The release version will have proper changelog stuff. Bye bye!
The Oops I Forgot One Update
If you care about these for some reason, go read the previous one, please
Configured Default
Config
- Traveler's Backpack: Added [buckets, potions, torches, chalk, and radio] as acceptable tool slot items.
The Configured Defaults Update
I'm giving these titles now :3
Overview
Added
- Trinkets Compat Layer for Accessories
- Configured Defaults
Removed
- Trinkets
Updated
- Moonlight Lib
- Text Placeholder API
- Cobblemon Armors
Configured Defaults
This allows me to provide changes from standard configs and settings on initial installation of the pack. While anyone updating the pack doesn't have their options or configs changed at all. Feel free to change any of these, this is just the default experience I want to provide.
Config
Many of these config changes were already in place previously, they would just override any user changes on update without Configured Defaults.
- Fabric Waystones: Disabled level cost
- Easy Anvils-Server: Disabled prior work penalty
- Friends and Foes: Disabled everything except Moobloom
- Right Click Harvest Disabled hoe requirement
- Presence Footsteps: Set volume to 10
- Inventory Profiles Next: Set "Enable Items Highlight" and "Auto Refill - Show Icons on Enabled Slots" to false
(these settings are so ugly)
Options
- Enabled resource packs for optimal experience
Added
- Better Conduit Placement
- More Delight
- Universal Bone Meal
- Mastercutter
- Crafting+
- Conduits Prevent Drowned
- Followers Teleport Too
- Scaffolding Drops Nearby
- Keep My Soil Tilled
- Wool Tweaks
- Cobblemon - Show Held Item
- Accessories
- Vanity Slot
- Axolotl Buckets
Updated
- Cobblemon
- JourneyMap
- Fzzy Config
- ImmediatelyFast
- Cobblemon Integrations
- Shulker Box Tooltip
- Bookshelf
- Chat Heads
- ModernFix
- Block Runner
- Cobbreeding
- Radical Cobblemon Trainers API
- Updated Iceberg
- Replaced depricated dCJM with dCIM
- Added Natures Compass
- Added Travelers Backpacks
- Added Inventory Profiles Next
- Added Cobblemon Integrations
- Added Tree Harvester
- Added Ore Harvester
- Removed Vein Miner
- Updated Various Mods
- Config Edits: Fabric Waystones and Right Click Harvest

