Starfell: The Second Knight

Starfell: The Second Knight

Modpack

A semi-difficult medieval RPG modpack set in the world of Starfell. Let the Stars guide you! | Fabric 1.20.1 |

Client and server AdventureChallengingCombatMagicOptimization

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Starfell: Warriors and Warlocks 1.4

Changelog

STARFELL 1.4 - Mythical Mythril

ALWAYS BACK UP YOUR WORLDS BEFORE UPDATING

  • Overhauled the enchantment system, again. To enchant you need 3 amethyst shards, and you need the respective enchanted bookin a bookshelf near the enchanting table. You no longer need the respective material to enchant your gear.

  • Added 4 new Enchants; "Chamber" for crossbows which auto reloadss upon hit, "Requite" for axeswhich heals you upon killing an enemy, "Shriek" for goat horns which sends out a sculk beam dealing damage to enemies in its path, "War Cry" for goat horns that give you an effect depending on what goat horn you use.

  • Fixed a bug revolving around the mod "Mob AI Tweaks" causing a crash.

  • Removed the portion size limits! I found it more annoying than incentivising, so its gone!

  • Completely removed lapis lazuli from the game.

  • Replaced silver with mythril, but it still functions the same.

  • Changed a few recipes.

  • Changed a few textures.

  • Added mod "Fully Enchanced"

  • Removed mod "Mob AI Tweaks" As it caused a crash in the stronghold.

  • Removed mod "Ratatouille" As it functionally did nothing. A leftover from a test instance.

  • Removed mod "Mob Variants" As it had a bug with armor-wearing mobs.

  • Removed mod "Bountiful" As their rewards contained illegal enchants that were hardcoded.

Dependencies

digs_dnd_origins-1.20.1-0.0.11.jarAdded via overrides

Files

Starfell - Warriors and Warlocks 1.4.mrpack(76.85 MiB) Primary Download