Death Knights 1.0.0

Changelog

Death Knights v1.0.0

IMPORTANT FOR MOD AND MODPACK DEVELOPERS: THIS UPDATE REPLACES ALL DEATH KNIGHTS ATTRIBUTES WITH THEIR ETERNAL ATTRIBUTES EQUIVALENT E.G. death_knights:blood > eternal_attributes:blood

If you are referencing death knight's SpellSchoolRegistry class, then the spell schools will be redirected to Eternal Attributes, but for datapacks, you'll need to change the attribute and school ids to eternal_attributes:{school}.

This also allows seamless use of the Unholy and Blood powers without the need of depending on Death Knights, incase you're interested as a mod/datapack developer.

Changes:

  • Now requires Eternal Attributes as dependency
  • Added Tier 3 Armor Sets:
    • Icebound Knight (Frost)
    • Crimson Knight (Blood)
    • Blightbringer (Unholy)
  • Death's Call armor set now gives +10% of all death knight elements instead of flat +1
  • Blood Boil's "Blood Plague" no longer deals damage, and instead it makes the death knight heal every time they deal blood damage (such as from a blood ability). The % max health healing scales up with the amount of blood power the death knight has, and it's configurable.
  • Fixed Decaying enchantment not working

Files

death_knights-fabric-1.0.0-1.20.1.jar(368.41 KiB) Primary Download

Project members

ElocinDev

Member

Details

Licensed ARR
Published a year ago
Updated 7 months ago