Finally Distant Horizons
Mods:
- added Distant Horizons
Quick fix
Shaders:
- Updated Monolith's Shader settings
For the future
friggin DH support
Finally!
Mods:
- Re-added Chunks Fade In
Shaders:
- Changed generated_normalsfrom25to75
For the future:
- Distant Horizonssupport
Now for Fabric!
Shaders:
- Updated Complementary Reimagined r1.1toComplementary Reimagined r1.2
- Changed NotAGanesh's settings to_Monolith_'s
Mods:
- Changed EffectivetoParticular
Resource Packs:
- Updated the Trailer Experience Packto1.1.0
THE FABRIC UPDATE
Trying to add Distant Horizons + 1.20.4 support. Wish us luck!
It's aww bwuken
You just cannot play right now. We're getting this beta out so we can get help from the community.
Muds:
- Updated Iris
- Updated Sodium
- Updated Indium
- Updated Creative Core
- Removed Charmonium
- Removed Sodium Shadowy Path Blocks
- Removed Reese's Sodium Options
- Added Distant Horizons
- Added Ambient Sounds
Wesuuwce Packs:
- Nothing
Shadews:
- Turned Shaders off
Fuw the futuwe
- Lessen the file size by removing the override from  Axlo's Trailer Packin the.mrpack
- Fixing the bug that makes it so you cannot play.
Shaders
- NIGHT_STAR_AMOUNT=O.5for Complementary+Euphoria
ResourcePacks
- Zipped Trailer Experience
This took a short time
Mods
- Removed AppleSkin
- Removed Switcheroo
This took long. Very long
Shaders
- The End Dimension Color Correction
- ATM_END_B=0.80
- ATM_END_R=0.90
- LIGHT_END_B=1.20
- E_BEAM_R=128.0
- E_BEAM_G=0.0
- E_BEAM_B=224.0
- E_BEAM_I=0.25
 
- World Curvature
- OVERWORLD_CURVATURE_SIZE=-2048
- NETHER_CURVATURE_SIZE=-4096
- END_CURVATURE_SIZE=-1024
 
The World Curvature changes are temporary and will most certainly be changed with [release] 1.0.3
Mods
- Replaced Hold That ChunkwithBobby
- Added Chunks Fade In
- Added Do a Barrl Roll
Resource Packs
- Turned on the HighlightResource Pack
For the Future
To Do
- Remove Appleskin
- Remove Switcheroo
Plans:
- The Nether Update (change the Shader's Nether Settings)
tryna fix a render distance thing. AGAIN
but still its better than the other so [beta]
trying to fix a HoldThatChunk bug
changed shader setttings, added mods
full changelog in the release
Deleted the mods i was supposed to delete
The full release!
Mods:
- Downgraded some mods to prevent a crash
- Sodium: 0.5.3
- Sodium Extras: 0.5.1
- Indium: 1.0.27
- Reese's Sodium Options: 1.8.5
 
- Sodium: 
- Added some mods
- Tiny Item Animations
- Smooth Swapping
- Drip Sounds
- ItemPhysic (gonna get removed)
- Panda's Extra Details
- Telepistons
- Bounced
- Vectorientation
- Yung's Menu Tweaks
- You Were Slain
- Nemo's Ambiance (gonna get removed)
- Falling Leaves (gonna get removed)
 
- Removed some mods
- Door Animations
 
For the future:
Going to really soon fix some mods that dont feel like the trailers, and then working on 1.20.4
Again, quite a few changes!
Shaders:
- water weaving texture turned off due to trailer vibe
- WAVING_WATER_VERTEX=false
 
- water foam more less
- WATER_FOAM_I=75
 
Resourcepack:
- Changed (added) the title acreen backround
Mods:
- Added Reese's Sodium Options, so no more broken Video Settings.
- Changed the Title Screen Credits, so now they mention us!
Roadmap:
Getting very, very, VERY close to the release! I took lotsa screenshots, soon gonna update the gallery!
Some huge changes!
Shaders
- Water color more bluish to match trailer vibe
- WATERCOLOR_B=140
 
- Motion blur added
- MOTION_BLURRING=true
- MOTION_BLURRING_STRENGTH=0.40
 
- Added Glowing Ores in Caves at night
- diamond, emerald, gold
 
- Changed the PBR settings
- IntegratedPBR: generated_normals=150
 
- IntegratedPBR: 
Resource Packs:
- Nothing much, removed Bare Bones Glowing Ores
Mods
- Added Reese's Sodium Options so the Video Settings are not broken anymore
For the Future
Getting pretty close to the release, just gotta tweak some more settings and we are running!
Added a resourcepack to change the title screen!

Just better, added mods, tweaked settings
Roadmap : Reeses sodium, now title screen





