Game of Thrones Minecraft Plugin
The Game of Thrones plugin adds an immersive role-playing layer to Minecraft servers, allowing players to join noble houses, rise to leadership, participate in wars, and interact with a dynamic kingdom system inspired by the world of Westeros.
Features
1. Houses
- Join, Leave, and Crown: Players can join existing houses, leave them, or crown themselves as leaders if the house has no leader.
- Leader Recognition: House leaders are highlighted with a silver crown (â™›) in both the nametag and tab multiplayer list.
- House Colors: Each house has a unique color, applied to player nametags and tab list names.
- Pending Invites: If a house has a leader, joining requires sending a request. Leaders can accept or deny requests via a GUI or command.
2. Kingdom
- Crown System: Players can be crowned as the king of the kingdom.
- Voting: Players can vote for candidates in kingdom elections.
- Kingdom Status: Anyone can check who is the current king and view kingdom laws.
- Law & Pardon System: Kings can set kingdom laws and pardon players.
3. Nightwatch
- Oath, Leave, and Banishing: Players can join the Nightwatch, take an oath, leave, or banish others.
- PvP and Wolves: Special mechanics for Nightwatch members regarding PvP restrictions and bonded wolves.
4. Wars
- Declare & End Wars: Houses can declare war on each other and make peace.
- Conflict Tracking: Keep track of ongoing wars between houses.
5. Spy & Assassinate
- Players can spy on or assassinate other players, adding intrigue and strategy.
Commands
| Command | Description |
|---|---|
/house join <house> |
Join a house or send a join request. |
/house leave |
Leave your current house. |
/house crown |
Crown yourself as leader if no leader exists. |
/house info |
Show information about your house. |
/house invites |
Display pending join requests (leader only). |
/house joincancel |
Cancel a pending join request. |
/kingdom status |
Check current king and kingdom laws. |
/kingdom crown <player> |
Crown a player as king. |
/kingdom vote <player> |
Vote for a player in kingdom elections. |
/nightwatch oath |
Take the Nightwatch oath. |
/nightwatch leave |
Leave the Nightwatch. |
/nightwatch banish <player> |
Banish a Nightwatch member. |
/war declare <house> |
Declare war on another house. |
/war peace <house> |
Make peace with another house. |
/spy <house> |
Spy on a House. |
/assassinate <player> |
Assassinate a player. |
GUI Features
- House Invite GUI: Leaders can manage pending join requests in an interactive inventory GUI.
- Heads Display: Players who requested to join appear as player heads.
- Click Actions: Left-click to accept, right-click to deny.
Tab List & Nametag Features
- House Colors: Player names in tab list and above heads show their house color.
- Leader Crown: Leaders have a silver crown (â™›) prefix.
- Automatic Updates: Player tab list and nametag update automatically on house join, leave, or leadership change.
Player Data Management
- Persistent Storage: Houses, roles, and pending invites are stored in
players.yml. - Role Types:
member,leader,pending. - Pending Requests: Track join requests separately from active membership.
House Configuration
- Houses are configurable in
config.ymlwith:display-namecolor(used for nametag and tab list)
Example:
houses:
stark:
display-name: "House Stark"
color: "&f"
lannister:
display-name: "House Lannister"
color: "&4"
Details
Licensed ARR
Published 25 days ago
Updated a month ago


