Changelog
Lead Changelogs - v1.2.42
INTERNAL UPDATES
- Updated Bookshelf API to
v1.1.5
. - Updated Lead API to
v1.1.0
.
API UPDATES
- Added two new events to the API:
TeamSetSpawnEvent
- Emits whenever a team has their spawn set.TeamResetSpawnEvent
- Emits whenever a team has their spawn reset.
ITeam
now consists ofITeam#setSpawnLocation
andITeam#getSpawnLocation
.
PLUGIN FIXES
- Fixed a bug where
/team list
didn't work ever since Bookshelf was shaded into Lead. - Fixed a bug where Lead commands weren't public since they were accidentally tied to a permission node.
PLUGIN UPDATES
- Added
auto_assign
toconfig.yml
.- By default, this value is
disabled
. - If enabled, players who joins the game without a team will be assigned a random team.
- They will also be teleported to the team's spawn location if present.
- By default, this value is
- Added three new commands:
/team shuffle
- Available for players with thelodestone.lead.manage
permission. You are able to shuffle all online players evenly into pre existing teams.- It's important to remember that creating teams should be disabled and that teams should be pre-made prior to the event.
/team spawn [set|reset]
- Available for players with thelodestone.lead.manage
permission by default. If made public, team leaders can easily change their spawn location. If any player gets assigned to that team, they will spawn at that location./lead auto_assign [on|off]
- Available for players withlodestone.lead.commands.auto_assign
. Allows you to toggle auto assigning players onto teams.