Lead - v1.2.42

Changelog

Lead Changelogs - v1.2.42

INTERNAL UPDATES

  • Updated Bookshelf API to v1.1.5.
  • Updated Lead API to v1.1.0.

API UPDATES

  • Added two new events to the API:
    • TeamSetSpawnEvent - Emits whenever a team has their spawn set.
    • TeamResetSpawnEvent - Emits whenever a team has their spawn reset.
  • ITeam now consists of ITeam#setSpawnLocation and ITeam#getSpawnLocation.

PLUGIN FIXES

  • Fixed a bug where /team list didn't work ever since Bookshelf was shaded into Lead.
  • Fixed a bug where Lead commands weren't public since they were accidentally tied to a permission node.

PLUGIN UPDATES

  • Added auto_assign to config.yml.
    • By default, this value is disabled.
    • If enabled, players who joins the game without a team will be assigned a random team.
      • They will also be teleported to the team's spawn location if present.
  • Added three new commands:
    • /team shuffle - Available for players with the lodestone.lead.manage permission. You are able to shuffle all online players evenly into pre existing teams.
      • It's important to remember that creating teams should be disabled and that teams should be pre-made prior to the event.
    • /team spawn [set|reset] - Available for players with the lodestone.lead.manage permission by default. If made public, team leaders can easily change their spawn location. If any player gets assigned to that team, they will spawn at that location.
    • /lead auto_assign [on|off] - Available for players with lodestone.lead.commands.auto_assign. Allows you to toggle auto assigning players onto teams.

Files

Lead-Paper-1.2.42.jar(1.04 MiB) Primary Download
Lead-API-1.1.0.jar(18.46 KiB) Download

Project members

Lodestone

Lodestone

Organization

johnaqu1no

Developer

Details

Licensed ARR
Published a year ago
Updated 2 days ago