RoseLoot

RoseLoot

Plugin

A custom loot plugin for mobs, blocks, fishing, chests, piglin bartering, advancements, archaeology, vaults, and trial spawners!

Server Game MechanicsUtility

903 downloads
19 followers
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=== v1.3.2 ===

+ Added 1.21.8 support

+ Added 7 new loot items delay, break_block, set_block, spawn_entity, vehicle, looter-vehicle, and condition-chance

+ Added a setting to not modify EntityDeathEvent drops and to instead drop items directly

* The cooldown condition can now be parsed without a cooldown time to only check if the cooldown is still active

=== v1.3.1 ===

+ Folia is now supported

+ Added CrazyVouchers as a custom item provider

+ Added a ServerVariables loot item for modifying variables

+ Added a zMenu loot item for modifying player data

+ Added support for CraftEngine with a block condition and a custom item provider

* The paper entity spawn reason will now be used as a fallback if a RoseLoot spawn reason is not present

* Updated to use more updated RoseStacker API

* The vanilla-loot-table condition can now be used for trial spawners, though it isn't specific to which loot table is actually being dispensed

* Fixed custom items dropped from breaking blocks clipping into the ceiling on versions lower than 1.21.3

* Fixed a loot table file extension check allowing incorrectly named files to be parsed

* Fixed a possible ConcurrentModificationException when dropping loot for RoseStacker stacks

* Fixed /loot copy giving errors on all versions besides 1.21.4

RoseLoot 1.3.0

on Apr 21, 2025
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=== v1.3.0 ===

+ Added support for 1.21.5 and the new entity properties

+ Added a random-enchantments-amount condition to be able to apply multiple entries from random-enchantments

+ Added an inventory-contains condition and <customitemplugin>-inventory-contains conditions

+ Added a placeholder-chance condition

+ Added support for colored bundles

+ Added support for all item components for 1.21.4 on Paper, these will be documented at a later date, 1.21.5 coming soon

+ Added a /loot convert command to let RoseLoot attempt to convert a vanilla loot table to its own format

* Items in bunldes are now merged into stacks when possible

* Changed the EntityDeathEvent priority to LOW from NORMAL

* The plugin now uses NMS for enchant-randomly and the feature condition for better compatibility, these features now only work on the latest version for each major release, minus the latest

* VAULT loot tables can now use the vanilla-loot-table condition for checking a vault block's loot table (not trial spawners yet)

* Blocks that break by having their support removed will now be attributed as being broken by a player

* Fixed the permission condition not checking the right entity permissions for loot triggered by a player's projectiles

* Fixed the loot table recursion checker not working

* Fixed recursive loot table calls ignoring top level conditions

* Fixed an error on lower server versions on Spigot servers when using smelt-if-burning: true

* Fixed items dropping from the corner of the block instead of the center

* Fixed errors when running vanilla loot tables missing context properties

* Fixed wind charges having weird behavior with overwrite-existing: items

* Fixed support for ExecutableBlocks

* Fixed RoseStacker stacked entity drops not working properly with the RoseStacker setting drop-accurate-items: false

=== v1.2.20 ===

+ Added 1.21.4 and 1.21.3 support

+ Added Nexo custom item support

+ Added zItems and zEssentials support for custom items

+ Added a new looter-pickup-only property for items to only allow the looter to pick up the item

* The biome condition now supports custom biomes on 1.21.3+

* Fixed an issue with amount-modifiers not applying multiple properties when one condition fails

=== v1.2.19 ===

+ Added VAULT loot table types for editing the loot ejected from Vaults and Trial Spawners

+ Added 3 new conditions for VAULT tables, ominous, trial-spawner-state, and vault-state, see wiki for details

+ Added support for dropping items from AdvancedItems

* Loot table warnings now display in chat if you reload the plugin as a player to make errors more obvious, this can be disabled in the config

* Fixed enchant-randomly not working in combination with other enchantments

* Fixed an issue with ARCHAEOLOGY tables and the overwrite-existing: items property


Project members

Rosewood Development

Rosewood Development

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Published 10 months ago
Updated a month ago